4Dimensions - the online multiplayer text-based RPG

  • contact us
  • flash based mud client
  • forum
  • click here to play now
Home › Blogs › Molly's blog

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Request new password

Navigation

  • 4D Background Story
  • Click to play
  • Quick Start Guide
    • Character creation
    • MUSHclient - 4D Plugin
    • Newbie Help
    • The Hint Channel
  • Features
    • Classes
    • Races
    • Maps
    • Skills and Spells
    • Location of the Trainers
    • Quests
    • Item Artifacts
    • Currency
      • Price/Convey Guide
    • Trading in 4D
    • RolePlay in 4D
    • The Gladiator Arena
    • Player Killing in 4D
    • Travel Agency
  • Grouping in 4D
  • People in 4D
  • Zones in 4D
  • 4D Clans
  • Stories
  • Awards
  • Mud Clients
  • Polls
  • Builder Resources
  • Recent posts
  • Feed aggregator

Visiting Website

There are currently 0 users and 9 guests online.

No, the world is NOT coming to an end

  • View
  • Outline
: Assigning the return value of new by reference is deprecated in /home/game/_site/includes/common.inc(1645) : eval()'d code on line 156.

Molly — Sat, 08/07/2010 - 19:33

Somehow the scientists hired by the Travel Agency have managed to put a stop to the disturbance that has been threatening the Time-Space continuum. We no longer need to fear a total cataclysm that would have wiped out large parts of the world as we know it. However, the scientists could not get rid of the timetraps that have been appearing for these last months, so the Time Travelers themselves still have to be cautious when they enter those strange appearing rifts.

 

Or, to put it OOCly:

Anubis, who was doing the coding for the new fighting code, has terminated the project and deleted the code he has worked on for these last several months. He also resigned as coder and deleted his imm.

 

During his stay with us, Anubis has not just been working on the big codechange, he's also made considerable improvements to our main code, and this of course will not be affected.

What he has decided to remove is the major change that he was working on in another Port; the new skills/spells system and the rewrite of the fight code. As much as I personally regret his decision, this new code belongs exclusively to him, and he had every right to withdraw it. For the improvements and bug-fixes that he's added to our main code we owe him gratitude and credit.

 

This is a great disappointment to me, and probably also to many players who have been looking forward to the new challenges. But on the flip side, since the announced codechange is off, consequently the pwipe will not happen either. Meaning that you get to keep whatever levels, equipment, tokens, houses etc. that you have gained during your stay in 4D - including the period between the announcement of the pwipe and now.

 

It also means that 4D's code will stay as it is, and that the remaining coders will still try to fix bugs as they appear. So don't hesitate to let them know about things that are broken or malfunctioning, using the bug-command or notes.

 

  • Molly's blog

Search

Who's playing now

NameLevel
MollyGod
Calypso50
Jason41
Pix42
Stile50
now50
Total OnlineUptime
60 days, 13:49 hours

Vote for 4D

  • World online games
  • Mud Connector
  • RPG Gateway
  • Top mud sites
  • MudGamers

Friends of 4D

  • Shatterlands by Meg
  • DeviantArt by Meg
  • MudQuest Free Quality Muds
  • Advent Of The Mists
  • CWG Building Forum
  • Mudlab.org Design Forum
  • Free MMORPG Site

  • contact us
  • flash based mud client
  • forum
  • click here to play now