As a Seeker you will have a flaming red feather in your inventory. If you have this feather, you can toggle on the hintchannel. On that channel you'll get to see a hint on how things work in 4D every 3 minutes.
Some people think this is a bit spammy, and prefer to toggle it off. For those, there's a list below of all those hints mentioned:
* You can always toggle the Hint Channel off by typing nohint.
* If you log out, you need to turn the Hint Channel on again.
* If you find the gossip channel too spammy, toggle it off by typing nogoss.
* If you lose your feather, go 2 south of Recall and say I am new here.
* Recall Point is the center of 4 Dimensions.
* New players can get to Recall Point at any time by just typing Recall.
* The ability to use the Recall command lasts until level 40.
* You can quit in any room, and your equipment will autosave. Just type quit.
* If you want to visit the Seekers' Guildhall, just type hold feather.
* Elementary Square with Gordy the Greeter is the center of the Newbie Area.
* To get to Elementary Square from Recall, go north twice and say please at the gate.
* New players don't really die in combat until level 10.
* Later, when you die, you need to go back to where you died to get your corpse.
* Type meld to reunite with your corpse in the room where you died.
* You can also use the Crypt, 1 east, 1 d from Recall, to recover your corpse at a cost. (also a bank)
* You'll eventually automeld with your corpse but it might take some time.
* Type toggle to see all the options that you can toggle on and off.
* Type nobat to reduce the battlespam when fighting.
* On our website are several Maps of the Realms. Or you can visit this link.
* To learn more about the features in 4D, visit our Travel Agency south of Recall!
* Maproom 3 s of Recall, has descriptions of all zones and directions how to get there.
* You can also visit the Helpers' Library 1 down from the Travel Agency.
* Have a look in the Donation Pit 1 d from recall, if someone donated something useful.
* Don't carry too much weight, it will slow you down in combat.
* Carrying too many items might stop you from getting things you really want.
* You will need to hold a light once you venture out of the Newbie area.
* There is a ball of Light in the Donation Pit, 1d from Recall, but it disappears on logout.
* At the west end of Venture Way is a list of easy zones and a shortcut to 5 of them.
* Look < name > shows the equipment of a player. Exa < name > shows the description.
* Exa shows both the description and what is inside the container.
* Looking at every noun in a room description can give you hints how to solve a Quest.
* Listening and smelling sometimes give hints. You can also smell, taste and feel objects.
* Spellcasting classes use orbs or staffs instead of traditional weapons.
* Recite identification scrolls on all items you find to see their stats.
* Identify a melee weapon to tell whether it is a long or short.
* Short weapons are used best by rogue classes, long weapons by fighter classes.
* Spellcasting classes use orbs or staffs instead of traditional weapons.
* You can manifest weapons into an orb, which are used for spell-casting classes.
* There is a Healer west of recall for some basic protection and healing spells.
* Your clan hall has a Healer, a Trainer and some useful shops for food, drink and containers.
* If you're in need of assistance type newbie followed by your question.
* Don't share Quest information... that is considered cheating.
* You may only have one char logged on at the same time.
* Remorting becomes possible when you start scoring negative after level 50.
* You can either remort to a new Class or to a higher tier in the Class you've already got.
* Type score to show you basic stats about yourself.
* Type gold to see your financial state (coins and tokens).
* Type worth to see some important information about yourself.
* You can deposit and withdraw your gold in the room 1e, 1d from Recall, or in any bank.
* If you have a Bankbook you can deposit and withdraw your gold anywhere.
* Start battles with backstab if you have the skill. (cost: 20 MovePoints)
* Sleeping mobs can be backstabbed 100% of the time.
* Type corpse to see if there are any player corpses around.
* Type corpse track to find out the location of your own corpse.
* Player corpses cannot be looted or sacrificed under normal conditions.
* You cannot go beyond 'Learned' in a skill if you're only Tier 1.
* You can improve a skill by using it once it is practiced as far as possible.
* Try to learn the relevant precursor skills first. (Examples: melee or firearm).
* Use balanced weapons to increase speed, attack and defence.
* The Helpers' Library is 1 down from the Travel Agency.
* There's a second Donation Pit in Mudschool, 2 north from Lionel.
* To recover your corpse you need to have enough money in the bank.
* Make a habit of depositing your money, so you don't lose it! There's a bank 1e, 1d from Recall.
* Don't carry valuable tokens around, they can be lost or stolen.
* Tokens, bills, 4d credits and cauri shells are put in the Token Machine n w w from Recall.
* To see how much damage you'll probably do and take in a fight, use the command consider mob-name.
* When you're mounted you'll use up less movepoints than when you're walking around.
* Players with the race Centaur can be mounted - but only if they consent to it.
* After you've reached level 50 and remorted, you won't be able to use the Seeker's feather anymore.
* Try to find a Clan to join after you remort, info about the Clans is in the Clan Office south of Recall.
* After each remort your hp will go down again, but you'll keep your mana- and movepoints.
* Items you don't need can be junked or sacrificed, this will also keep the Realms clean.
* You'll regenerate faster when you're sitting or sleeping and when you're not hungry or thirsty.
* Skills and spells have to be trained at a Guildmaster.
* There's a Guildmaster in the Seekers' HQ; another n, e from Recall. Lionel in Mudschool is also one.
* To get rid of hunger and thirst drink from the free milkfountain east of Recall.
* There is lots of free food and drinks in the realms, and you can also buy both from shops.
* To see what an item does before you buy them in a shop, type id followed by the number of the object.
* Type list in a shop to see all the things that are for sale and their prices.
* To see what an item does or is, you can use scrolls of knowledge or scrolls of identify.
* If you see a 'Someone' talking to you it means that person is invisible to you, possibly an immortal.
* You can only respond to an invisible player with the command reply < message >.
* Reply < message > sends the message to the last person that sent you a tell, so use it with caution.
* To see invisible persons or objects you can quaff detect invis potions from the Magic Shop in Olde York or other shops.
* Grouping with other players is often useful in battle. Type help group to see how it works.
* Looking at an object sometimes gives info about what to do with it, identifying it gives more accurate info.
* Looking at an object can sometimes give Quest hints.
* To see the health of person you can type diagnose person.
* The command affect will show you what spells/skills you're affected by.
* To regenerate your healthpoints, visit a healer and type heal to get a list. Then follow the instructions.
* Type heal < kind of cure > at a healer to use it (be sure to look at the price first).
* There is a healer west of recall, one in your Guildhall, and several others around the Realms.
* To regenerate your healthpoints in battle, use cure or heal potions.
* You can buy cure potions in your Guildhall or 2s of Recall, but you can find better ones on your travels.
* You can improve most skills by using them, once they are practiced.
* Find out what addaffects an innate spell an object has by using an identify scroll.
* Different addaffects are best for different Classes. Str and con are good for all Classes.
* Fighting classes will like hitroll and damroll affects on their gear.
* Rogue classes will like speed and dex affects on their gear.
* Spellcasting classes will like int, wis and cha affects on their gear.
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4D has more features than many Pay-to-play Muds, but maybe the best of them all is that it is 100% free to play. No hidden agenda , where you suddenly find out that you have to pay real money to get access to the best things in the game, no cheesy 'donation equipment' that gives those with fat wallets advantages over others.
In 4D your success is totally dependent on your own gaming skills. But to make things a bit easier for you, we have gathered some information about our most prominent features under this heading.
To get an idea about what 4D can offer, run through the links on the left. The full potential of the game only unfolds as you play it, but this will give you a head start, because in 4D knowledge equals success.