There are better game clients available to use, and here is a walkthrough on how to get and use one, it is really simple.
ESPERS get a few powerful attacks through the use of their Psi abilities. But their main advantage is their evasion tactics. They can disable their opponents and take advantage of their weakened state. They also have a few nice protection spells. While Espers do not compare to Mages for damage, they are equally as physically weak. Like all the SPELLCASTING classes, Espers fight barehanded or can use an ORB or STAFF to enhance the power of their spells.
Espers, like Mages and Priests, prefer equipment that increases their Intelligence, Charisma and Hit Points.
Skills and spells:
For info about what the individual skills/spells do, see the page Skills and Spells
Espers get the following skills and spells:
Tier: 1 - Lev: 1 - Skill or Spell: 'life transfer'
Tier: 1 - Lev: 1 - Skill or Spell: 'manifest'
Tier: 1 - Lev: 2 - Skill or Spell: 'chill touch'
Tier: 1 - Lev: 2 - Skill or Spell: 'fortify mind'
Tier: 1 - Lev: 2 - Skill or Spell: 'mount'
Tier: 1 - Lev: 3 - Skill or Spell: 'detect poison'
Tier: 1 - Lev: 3 - Skill or Spell: 'word of recall'
Tier: 1 - Lev: 3 - Skill or Spell: 'infravision'
Tier: 1 - Lev: 3 - Skill or Spell: 'forsee'
Tier: 1 - Lev: 3 - Skill or Spell: 'riding'
Tier: 1 - Lev: 4 - Skill or Spell: 'minor identify'
Tier: 1 - Lev: 7 - Skill or Spell: 'shield'
Tier: 1 - Lev: 10 - Skill or Spell: 'confuse'
Tier: 1 - Lev: 12 - Skill or Spell: 'sleep'
Tier: 1 - Lev: 12 - Skill or Spell: 'fortify body'
Tier: 1 - Lev: 15 - Skill or Spell: 'detect invisibility'
Tier: 1 - Lev: 20 - Skill or Spell: 'magic missile'
Tier: 1 - Lev: 20 - Skill or Spell: 'static shield'
Tier: 1 - Lev: 21 - Skill or Spell: 'create food'
Tier: 1 - Lev: 23 - Skill or Spell: 'sweet dreams'
Tier: 1 - Lev: 24 - Skill or Spell: 'drunk'
Tier: 1 - Lev: 25 - Skill or Spell: 'armor'
Tier: 1 - Lev: 25 - Skill or Spell: 'detect alignment'
Tier: 1 - Lev: 25 - Skill or Spell: 'strength'
Tier: 1 - Lev: 30 - Skill or Spell: 'mana transfer'
Tier: 1 - Lev: 31 - Skill or Spell: 'shocking grasp'
Tier: 1 - Lev: 35 - Skill or Spell: 'detect magic'
Tier: 1 - Lev: 35 - Skill or Spell: 'cone of cold'
Tier: 1 - Lev: 39 - Skill or Spell: 'scribe'
Tier: 1 - Lev: 40 - Skill or Spell: 'poison'
Tier: 1 - Lev: 43 - Skill or Spell: 'recharge'
Tier: 2 - Lev: 5 - Skill or Spell: 'clone'
Tier: 2 - Lev: 5 - Skill or Spell: 'devine mind'
Tier: 2 - Lev: 10 - Skill or Spell: 'teleport'
Tier: 2 - Lev: 16 - Skill or Spell: 'haste'
Tier: 2 - Lev: 16 - Skill or Spell: 'protection from cold'
Tier: 2 - Lev: 32 - Skill or Spell: 'invisibility'
Tier: 3 - Lev: 4 - Skill or Spell: 'phase'
Tier: 3 - Lev: 6 - Skill or Spell: 'locate object'
Tier: 3 - Lev: 8 - Skill or Spell: 'mind electricity'
Tier: 3 - Lev: 8 - Skill or Spell: 'mind water'
Tier: 3 - Lev: 12 - Skill or Spell: 'group shield'
Tier: 3 - Lev: 16 - Skill or Spell: 'hold person'
Tier: 3 - Lev: 19 - Skill or Spell: 'psi panic'
Tier: 3 - Lev: 21 - Skill or Spell: 'dispel sanctuary'
Tier: 3 - Lev: 24 - Skill or Spell: 'group recall'
Tier: 3 - Lev: 24 - Skill or Spell: 'burning skull'
Tier: 3 - Lev: 25 - Skill or Spell: 'earth elemental'
Tier: 3 - Lev: 30 - Skill or Spell: 'charm'
Tier: 3 - Lev: 30 - Skill or Spell: 'energy drain'
Tier: 3 - Lev: 30 - Skill or Spell: 'vitalize'
Tier: 3 - Lev: 40 - Skill or Spell: 'gate'
Tier: 3 - Lev: 40 - Skill or Spell: 'evil eye'
Tier: 3 - Lev: 43 - Skill or Spell: 'flame arrow'
Tier: 3 - Lev: 48 - Skill or Spell: 'steelskin'
Tier: 4 - Lev: 1 - Skill or Spell: 'numb mind'
Tier: 4 - Lev: 14 - Skill or Spell: 'magic bubble'
Tier: 4 - Lev: 16 - Skill or Spell: 'ice shield'
Tier: 4 - Lev: 20 - Skill or Spell: 'control weather'
Tier: 4 - Lev: 26 - Skill or Spell: 'nightmare'
Tier: 4 - Lev: 29 - Skill or Spell: 'paralyze'
Tier: 4 - Lev: 32 - Skill or Spell: 'demonshreak'
Tier: 4 - Lev: 41 - Skill or Spell: 'suffocate'
Tier: 4 - Lev: 48 - Skill or Spell: 'slowness'
The Maps provided on this page are pretty accurate, although not very detailed. They are meant to present a general lay-out of the 4 Realms, without revealing the deeper secrets of the zones - for those you still have to explore.
There are also some maps available on line. Those can be found in the Old Yorke Map Shop, The Library of Light in Fenizia, the island Kea in the Greek Archipelago and the Federation Hall on Pleasure Planet.
In addition to these maps we use the Wilderness Grid for large grid zones. You will mainly find these in Prehistoric (the Sea, the Greek Mainland and the desert of Wawat) and in Future (the Outer Space Grid). If you type MAP in a Wilderness area, it will display a map of 11x11 rooms, with yourself in the centre.
The same MAP command in an ordinary room, will only display the exits of that room.
Central Area Maps - Prehistoric Maps - Medieval Maps - Old West Maps - Future Maps
More maps might be added later, as the world grows.
PLEASURE PLANET:
ALPHA CENTAURI PLANETS:

| Affect | Magnitude |
|---|---|
| Speed | +180 |
| Melee Damage | 0 % |
| Magic Damage | +5 % |
| Defence | -50 |
| Attack | +5 |
| Unique Body Positions | Antenna, Ankles (x2) |
Martians come from the red planet Mars. They are small compared to humans, their skin is green and they have developed antennae to help them sense things that others can not. Because of their small stature, Martians are not as strong or have as much vitality as humans, but their balance is rivaled only by the carefree Fauns. The great intelligence of the Martians have helped them develop basic ESP powers which they can use on their enemies.
Since Martians do not respire (breathe), they are able to enter space without a spacesuit and can swim underwater without a breathing apparatus and not take damage.