Creation of a new Character

After you have connected for the first time to 4D (See Getting started or use the Click to play option), you will have to go through some steps to create your new character.

- By what name do you wish to be known?
Type in the name of your character and press enter.
Keep in mind that the name should be corresponding with one of our four dimensions: Future, Medieval, Prehistoric, Old West.

- Did I get that right, 'NewCharacter' (Y/N)?
Just answer yes and enter to continue. If you type no, you'll be given the option to choose another Charactername.

- Give me a password for 'NewCharacter':
Type in a password that is easy to remember for you and that other people won't be able to guess.

- Please retype password:
Retype your password to make sure it's the password you had in mind the first time.

- Does your mudclient support colour (Y/N)?
Most clients probably support colour and so does 4D but sparingly so choose yes for colour, or no if you'd prefer none.

- Please select from the following:
1 - I am new to mudding.
2 - I am familiar with mudding, but new to 4Dimensions.
3 - I am an old hand at 4Dimensions.
This is just to let some people in the mud know if they need to pay extra attention to new players and if you already have knowledge of mudding or not. This is something only the Immortals, Heroes and Helpers can see if they type who in game.

- What is your sex Male or Female?
Will your character be male or female? Just type whatever you want to be and press enter.

- Select a class (more info given):
Caster
Fighter
Rogue

There are 8 classes ingame (Priest, Thief, Warrior, Mage, Hunter, Ranger, Gypsy, Esper), but to get a feeling before you choose your definate class, you can choose if you'd like to start as Caster, Fighter or Rogue. Later on in the game before you get to level twenty, you'll be asked to choose your definate class.

For now just type what you want to play, a caster, a fighter or a rogue. If you've selected one you'll get some more information and you will have the possibility to change it in the next step if you wish to play another class afteral. More info about the classes can be found here.

- Are you sure you want to be a 'selected class'?
Just type yes or no. If you typed no, you'll end up with the previous step again.

- Select a Race (More info given): Faun, Centaur, Elf, Dwarf, Indian, Gringo, Martian, Space-wolf.
Selected the race you want to play and click enter. After you've done that, you'll see some more information about the race you have chosen. More info about the races can be found here.

- Are you sure you want 'selected Race'?
Just type yes or no. If you typed no, you'll end up with the previous step again and you can pick a new race.

- What is your email address?
Feel free to type in a working email address. This is not an obligation, if you prefer to give no email address, just type none. Only Immortals can see this if they want to.

- Press enter or return again.

- Then you'll see a little menu, you can look at later. For now just press 1 and you'll end up in our greeting room and you can start playing the game.

In case you have more questions during game play you can always ask them over the newbie channel. Just type newbie followed by your question and someone will try to answer if they can.

Have fun and welcome to 4Dimensions.

Classes

CLASS GROUP Classes in group
Rogue Classes Gypsy, Thief, Ranger
Spellcasting Classes Esper, Priest, Mage
Fighter Classes Hunter, Warrior

Fighters are the basic warriors, driven to do battle in hand-to-hand combat with their foes.
They enjoy the benefits of a good defense and a good offence and seek out items that will add to both.
The skills they acquire throughout their lives tend to increase their overall damage and battle ability.

Fighters are attracted to items that will increase their Hit Point, Strength and Constitution stats.

The Rogue classes tend to stick to lighter weapons like daggers and short swords, with which they can use their higher speed and fighting skills to do extra damage when they attack.
In general, Rogues tend to try to avoid attacks by dodging and weaving in and out of arms reach of the enemy.
Because of their low chance of being hit, they are a good choice for being the leader of a group.

Rogues are attracted to items that increase their Dexterity, Move and Strength stats.

Since they need to concentrate and have both hands free to cast spells, the Spellcaster classes are the worst hand-to-hand fighters.
If they wield and hold nothing, Spellcasters have a basic magic attacks, which, depending on their level, tier, skills and equipment, can become faster and more powerful.
However, Spellcasters can use ORBS (made with the MANIFEST skill) and STAVES (made with the WOODSING skill) to enhance the magic of the spells they cast.

Spellcasters are attracted to items that increase their Intelligence, Charisma and Hit Point stats.

CLASS Mastery Bonus STRENGTHS WEAKNESSES
Priest -20% magic damage taken Light Spirit Dark Death
Thief +100 attack Dark Death Spirit Earth
Warrior +1 to each damroll Death Air Dark Fire
Mage +20% magic damage done Fire Ice Mind Spirit
Hunter +100 defence Earth Ice Fire Electric
Ranger -20% melee damage taken Earth Air Mind Water
Gypsy +20% melee damage done Death Fire Water Light
Esper +25% magic damage done Mind Spirit Earth Ice

Elf

Elf Race

Affect Magnitude
Speed +150
Melee Damage -10 %
Magic Damage +10 %
Defence -40
Attack +15
Unique Body Positions Hips, Ankles (x2)

Natural spellcasters, elves have a deeper understanding of the balance of life (magic) and the power of death. Elves tend to be just a little shorter and more lithe than humans and thus are not as strong or have as much vitality as humans do. Because they are living relics of the lost fantasy world of Medieval times, they have learned more than any human could possibly hope to learn in their entire life. They prefer woodlands to cities, but realize that cities can beneficial in their own way - just so they do not encroach farther into the woodlands. The wood dwelling Elves are natural enemies with the cavern dwelling Dwarves, though a few, very few, have been known to travel together.

Centaur

Centaur Race

Affect Magnitude
Speed +100
Melee Damage +10 %
Magic Damage 0 %
Evasion  
Accuracy +10
Unique Body Positions Tail, Backlegs, Backfeet

Centaurs hail from temperate forests and are generally mild mannered, but when provoked, can cause a massive amount of damage with their hooves and weapons.
Centaurs are the proverbial half man, half beast of legends, with the torso and head of a human and the body of a horse, blending from one to the other where the normal human hips would be. Their horse half tends to be more like that of a Clydesdale than a thoroughbred, but when fighting is no longer an option, they have the speed to outrun most of their enemies.
Their horse hide gives them a natural bonus to armor. Centaurs are the only race that can be ridden by other players, but they cannot ride other players or mounts (though they can use vehicles).

The Immortal Staff

We offer you a fun and carefree atmosphere, a professional staff, friendly players and a very different Mud experience.

Administrators

 

Shorty Title: Game Owner, Head Administrator (HMFIC)
  Residence: United States of America
  Contact: douce@wi.rr.com
     
Molly Title: Zone Coordinator, Game Architecture and Design
  Residence: Sweden
  Contact: molly.4d@swipnet.se
     
Mordecai Title: Lead Developer, Script design, AI
  Residence: New Zealand
  Contact: mordecai@xtra.co.nz
     
     

Head Staff

 

Solana Title: Head Builder, Coordinator, RP Leader, Helper
  Residence: United States Of America
  Contact: solana@vocesdelmundo.com
     
Molzilla Title: Assistant Head Coder
  Residence: Netherlands
  Contact: thotter@gmail.com
     
Belgarion Title: Administration of Mortals, Organizer, Enforcer
  Residence: Sweden
  Contact: knasman@gmail.com
     
Prometheus Title: Coder
  Residence: United States Of America
  Contact: prometheus4d@gmail.com
     
Diandra Title: Builder, Typo Fixer and Help Editor
  Residence: Belgium
  Contact: Diandra.4d@gmail.com
     
     

Staff

 

Sekhmet Title: Builder
  Residence: United States Of America
     
Mireille Title: Builder
  Residence: United Kingdom
     
Kvetch Title: Builder and Quest Designer
  Residence: United States of America
     
Echin Title: Builder
  Residence: United States of America
     

Retired

 

Mekeas Title: Client Side Development
  Residence: Germany
     
Katriel Title: Senior Builder and Questor
  Residence: Canada
     
Shartrance Title: Senior Builder
  Residence: United States of America
     
Shemaglig Title: Head Jester, Newspaper Editor, Paper Boy
  Residence: Israel
     
Dream Title: Builder
  Residence: United States of America
     
Tanaea Title: Senior Builder and Webdesigner
  Residence: Australia
     
Lonewolf Title: Newbie Helper, Quest Creator, Builder
  Residence: Canada
     
Crystal Title: Head Builder
  Residence: United States Of America
     
Durgan Title: Head Builder
  Residence: United States Of America
     
Snowbird Title: Head Builder
  Residence: United States Of America
     
Kalten Title: Coder, WebHost, Server Admin
  Residence: United States of America
     
Sonya Title: Head Builder, RP, Quest, and Clan Management
  Residence: United States of America
     
Phantom Title: Builder
  Residence: United Kingdom
     
Amber Title: Builder
  Residence: United Kingdom
     
     

4D Background Story

The world has not been the same since the outbreak and ending of World War 3 in the same year, 2079, when the "Developing Countries" in Africa and Asia finally rebelled against the exploitation by the western "industrial countries". A massive launching of nuclear and "space" weapons on the side of the latter not only quenched the rebellion, it also caused considerable and irrevocable damage to the very structure of Universe.

Huge rifts suddenly appeared in the Time Warp, and there are no more just the usual 3 dimensions to the world as we knew it. A 4th Dimension has occurred - the "Time-space Dimension", which makes it possible to move between one time period and another in a split second.

While these phenomena were not unknown to the scientists back in the 1980s, who used to call them "Black Holes", they used to be extremely rare and confined to space. Now they are becoming increasingly frequent, and they can occur almost anywhere on earth. The primitive and superstitious people in the early ages shun them like death itself, believing them to be caused by evil sorcery and witchcraft. As you walk peacefully down a country lane, you may suddenly step into one of these rifts in the Time Warp - and suddenly you find yourself in a quite different time period, where the surroundings are totally different and possibly hostile too.

The locals call them "Time Traps", and have learned how to avoid them. Indeed Man - the most adaptable of all creatures - has even learned how to exploit them. Ruthless adventurers use them for their own shady means, hopping from Time to Time, to ransack and plunder. There is also quite a considerable Tourist Industry developing around them, offering the customers "Travels Through Time" and "Time Safaris", with or without guides and professional bodyguards. The resourceful tourist can hire himself some armed bodyguards, and make the travels in reasonable safety, while the less well to do will have to venture the exploit on their own.

Needless to say the Travel Companies take no responsibility whatsoever, lest you should happen to get killed during the Time travels. Needless to say such events occur pretty frequently too, since quite a few of the places you land in are all but peaceful. However death isn’t such a big deal anymore because of the time rifts - you can always be resurrected at a time before the unfortunate event occurred, and thus return to life again without much ado. (Needless to say there are people who exploit that fact too, and being resurrected after getting killed will cost you a neat sum, that will be deducted from the experience points you gathered. If you want your corpse and equipment retrieved too, it is going to cost you quite a bit extra).

For some reason the Rifts in the Time Warp seem to be more frequent than otherwise in a few places on earth, and one of these concentrations of "Time Traps" is right at the place called "Recall". One of the larger Travelling Companies - (run by Molly & Peace Travelling and Adventure Co. Inc.) - has set up a Travel Agency at that place. There is a Time Guardian in a room upstairs from Recall, who will on request send you to any of the 4 most popular time periods - PreHistoric, Medieval, OldWest and Future, and you can in most cases return to that place too simply by reciting a "Recall" scroll.

You can gather gold, equipment and experience in all 4 Dimensions, but if you want to avoid being gawked at by the locals, maybe you’d prefer to attain your equipment from that Dimensions solely? Even though it isn’t forbidden to bring modern equipment to the earlier time periods, a laser gun in medieval time will make you a bit conspicuous, and most travelers like to melt into the surroundings. (You know, there is nothing a Tourist fears more than looking like a Tourist!)

So maybe the 4th dimension isn’t such a great catastrophe after all. Sure enough, the first time you step into a Time Trap can be a shattering experience. But once you get used to it, you too may develop into one of those successful Time Hoppers, who have gathered vast experience and fortunes from their adventures, and who are now being regarded as "Gods" in most time periods - people like the mighty Directors Shorty, Kalten, Molly and Mordecai. Who knows - one day you may even reach immortality yourself...