| 4Dimensions Forum |
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May 23, 2013, 02:44:46 am
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News: We're trying to improve the mud. Please check out the following topic along with all of the Macro topics: http://4dimensions.org/forum/index.php/topic,760.0.html |
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1
on: May 19, 2013, 11:21:59 am
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| Started by Kvetch - Last post by Kvetch | ||
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Or, if you want it really secret, you can email me at 4DCati@gmail.com.
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2
on: May 16, 2013, 05:09:04 pm
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| Started by Kvetch - Last post by Kvetch | ||
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Have you ever been interested in building, but don't think you have enough of a plan for a full zone? I am currently looking for some people that would like to either 1) create some small zones that would fit directly into 4D as it is right now (for example remaking the Unicorn Inn which has been destroyed since I joined 4D - this is already in the works by Gilgamesh) or 2) working on finishing some of those zones that are in the build port already - some of which are thisclose to being done (examples of those close to being done: Quixotica (needs scripting work - if you can find Kita, she may be able to give you further information as she was one of the original builders) and Killer Klowns (started by Alabaster and Diandra - needs scripting for the games). There are many more zones in the build port that were started and never completed so if you have an interest, let me know and I'll see what's in there.
The thought is to let anyone who wants to do some building do it with a limited plan and to get some of the zones that are collecting dust in the build port actually in the game. Kvetch |
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3
on: April 30, 2013, 09:15:47 pm
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| Started by Loria - Last post by Hoyhoy | ||
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Skill shots
Like instead off effects being added to weapons, use ranged weapons with some precision and hit em where it hurts... like status effects and such. Can't think of any atm, except maybe "point blank" where you could use a ranged weapon as a regularly wielded weapon |
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4
on: April 18, 2013, 09:29:18 am
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| Started by Kvetch - Last post by Loria | ||
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Re: Whirlwind attack
We do have attacks that hit all enemies in the room. This is not to say that we couldn't use a different one, possibly one that uses a different elemental. I am wondering if you were thinking of an innate like truestrike and phase rather than being an AOE skill on its own. If so, I have some thoughts on that. It would be cool to have an innate skill that automatically divides the damage to all mobs in the room. This would effectively make all attack skills like an AOE. I assume that hitting one person with a skill would do more damage to that one person than it would if I were using that same skill as an AOE against more than one person at the same time. But this would give certain melee classes the ability to have good AOE skills to counter caster's mana blast. A downside I see to this is that a PKiller with this innate toggled on would have to be careful if grouped, but that is something all PKillers are supposed to be careful with anyway. Re: Web YES!! That sounds great! Let's give casters their own midas touch equivalent! Re: Irongrip Sure, why not? Disarm is a useful PK skill, so adding irongrip as an innate would be useful as a counter to it. Perhaps it could be disabled when it blocks a disarm. That way it doesn't completely render the disarm skill useless. Or have it work a percentage of the time, like sanctuary. Re: Exhaustion There are poisons and subskills that do this type of thing. Maybe exhaustion could be like it but different. Perhaps make it less effective than certain poisons and subskills,or have its effectiveness depend on the attacker's own stamina/strength. (like manablast:mana for casters). Or exhaustion can be very strong but very short lived and have along delay between uses. Re: Redirect Blast This sounds like mirror shield. Is that what you were going for? Or am I misunderstanding? |
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5
on: April 16, 2013, 09:15:33 pm
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| Started by Kvetch - Last post by Kvetch | ||
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Bah, reopening this topic because I can.
![]() Had a thought on possible new skills tonight while reading through some pdf's I downloaded trying to get my head back into the gaming/roleplaying/building/etc mode so I can get done what needs to be done. While doing so, I came across some things and thought, "hey, I wonder if 4D could do something like that" and so, here I am. Thoughts of new skills: Mages: Redirect blast (effective when fighting other mages) Exhaustion (cast this on a character that has to use stamina for their skills - I think there are a few of those - and wear down their stamina quicker. Web (kind of like snare for magic users - just a little stickier) Warriors: Iron grip (harder to disarm - though I'm not sure how often players actually get disarmed in the game). Whirlwind attack ( or perhaps a better name if someone comes up with one - splits damage across all enemies in the room - or do we have something like this and I don't know it?) Another thing that would be interesting would be to have damage reduction against certain materials - like fey creatures (faeries, leprechauns, etc) for instance should be harder to hit, unless you're hitting them with a cold iron, skeletons should have a dr against anything other than bashing weapons, etc. What's everyone thoughts on this and any other ideas? |
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6
on: April 13, 2013, 09:36:40 pm
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| Started by Xeriuth - Last post by Kvetch | ||
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From typo file (then I put it into the bug file):
With the farms around Yorke, sometimes all of the bugs/pests are killed but they still somehow eat all the stuff. I'm sure it's part of the script, but I can't see where it's failing so someone else has to look at it. |
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7
on: April 13, 2013, 09:34:51 pm
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| Started by Xeriuth - Last post by Kvetch | ||
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Please fix the snare skill. Multiple people have told me it is useless now.
Thank you. |
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8
on: April 13, 2013, 09:16:25 pm
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| Started by Xeriuth - Last post by Kvetch | ||
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From typo file, Kalana notes:
When trying to put a golem into a container, despite it being undoable, it says "You can't do this to Golem's!" when I can't think of a reason why that apostrophe would be there in this case. If it's a script thing, I need someone to look at whatever script that would be. Golems have too many. |
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9
on: April 13, 2013, 09:12:51 pm
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| Started by Xeriuth - Last post by Kvetch | ||
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When digging in a forest area, you get the message:
You seem to be hitting alot of roots when you dig. alot needs to be changed to a lot Thank you. |
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10
on: April 10, 2013, 05:05:57 pm
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| Started by Xeriuth - Last post by Prometheus | ||
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Please do. I know I am going to be adding things to some of the things I added in. I'm semi open to suggestions
![]() Promethues |
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