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Virisin
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« Reply #9 on: May 18, 2012, 11:55:54 pm » |
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int is_short_wep ( struct obj_data *obj ) { if ( obj && ( GET_OBJ_TYPE ( obj ) == ITEM_WEAPON ) && GET_WEP_LENGTH ( obj ) <= 60 ) return 1; else return 0; }
{ONE_HANDED, 0, 0, 0, 0, 0, 0, 25, "Standard}, {ONE_HANDED, 30, -130, 0, 0, 40, -80, 25, "Knife"}, {ONE_HANDED, 20, -90, 5, -20, 40, -80, 30, "Dagger"}, {ONE_HANDED, 15, -70, 10, -30, 45, -90, 20, "Shortsword"}, {TWO_HANDED, 30, -130, 40, -90, 120, -160, 25, "Longsword"}, {TWO_HANDED, 50, -130, 60, -90, 120, -160, 25, "Lightsaber"}, {ONE_HANDED, 40, -60, 45, -100, 100, -140, 25, "Katana"}, {ONE_HANDED, 15, -70, 10, -30, 40, -80, 20, "Rapier"}, {ONE_HANDED, 15, -70, 20, -50, 35, -70, 30, "Cutlass"}, {TWO_HANDED, 30, -130, 55, -120, 140, -180, 45, "Broadsword"}, {ONE_HANDED, 20, -90, 5, -20, 40, -80, 60, "HalfAxe"}, {TWO_HANDED, 25, -110, 35, -80, 80, -100, 60, "Axe"}, {ONE_HANDED, 15, -70, 5, -20, 40, -80, 60, "WarHammer"}, {ONE_HANDED, 20, -60, 5, -20, 45, -80, 65, "Mace"}, {TWO_HANDED,50, -210, 50, -110, 80, -90, 25, "Shortstaff"}, {TWO_HANDED,50, -210, 60, -130, 120, -160, 40, "Staff"}, {ONE_HANDED, 0, 0, 0, 0, 0, -30, 15, "Whip"}, {ONE_HANDED, 15, -70, 10, -30, 40, -80, 65, "Club"}, {ONE_HANDED, 15, -70, 10, -30, 40, -80, 40, "Teeth"}, {ONE_HANDED, 15, -70, 10, -30, 40, -80, 35, "Claws"}, {ONE_HANDED, 15, -70, 10, -30, 40, -80, 40, "Projectile"}
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