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Author Topic: lumberjacking  (Read 4728 times)
Hayato
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« Reply #60 on: July 30, 2012, 10:51:53 pm »

Thanks Prom!

Zsijn please test it out Tongue
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Hayato
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« Reply #61 on: July 30, 2012, 11:23:22 pm »

Re: old spruce forest fir trees

Those are actually cleverly hidden containers.  But there is a fell tree script attached to them, which is a legacy script from when lumberjacking was scripted.  This is interesting though, since it actually makes it possible for any items to be "felled" as long as that script is attached.  I've updated the script to check for the correct lumber axe, but I'd like you to test it for me Zsijn, and tell me if it behaves in any unexpected ways.

If it ends up behaving oddly, we may have to shelf that script and any trees that are containers will remain 'unfellable'.  However if this is successful, we can just attach the fell tree script to all containers as a temporary work around.

I'd still much rather define a new item type called "tree container" that can act as both and has it's own specific behaviors in the code, but that is a story for another day, really.
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Zsijn
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« Reply #62 on: August 01, 2012, 08:33:06 pm »

trees line up with logs right now...ill let you know next time i see a fir tree thats acting funny
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Hayato
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« Reply #63 on: August 02, 2012, 12:09:47 pm »

Well, it's just the trees in the spruce forest by mount winter/ice castle

If any of them work, then that means the script works fine.
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Zsijn
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« Reply #64 on: August 04, 2012, 03:11:43 pm »

hm apple trees turn to sawdust instead of logs can we fix pleasE?
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Hayato
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« Reply #65 on: August 04, 2012, 04:29:37 pm »

any chance you could also file a typo report next time you come across a tree with an issue? it'll save the room num and save a lot of time hunting after the tree you're referring to.

As far as I can see, every apple tree is set with the correct log.  Do other fruit trees share this issue?
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Zsijn
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« Reply #66 on: August 19, 2012, 05:08:10 pm »

ebony tree turns to sawdust
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