any chance of beig able to set that up perhaps, and then possibly getting into new skill sets that create weapon specialization/focus? Ive always felt longsrm and shortarm were far too simplistic. Id relly lime to see staff, shortblade, logblade, mace (bludgeon), and so on. Each class having a focus of a weapkn type but not being limited to it. Ya mnow, skill perk or something. Anyway ill stop derailing your thread now 

Took this out of a different topic because I thought it felt more like it should be here. Being able to have people focus on different weapon types would be a way to make people slightly different - at least at the lower levels. I'd like to know other peoples thought on this. I had a few other skills I'd thought could be adapted from D&D, but don't currently have the list with me. So other thoughts of skills would be useful as well. I know people want things that are different than what's already in the game, and using D&D books, I could add a few, but my thought's always "how would it be possible to even attempt to code something like that in the game?" One example of that being "forsee" which would allow the ESPer to forsee the move the person they're fighting would make so they can react in time to defend against correctly. Other skills like ones that are already in the game would be something like "taunt" in which case the rogue would taunt the mob into fighting them - basically it'd be like the fighter's rescue.


