4Dimensions Forum
February 09, 2012, 08:44:45 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: We're trying to improve the mud.  Please check out the following topic along with all of the Macro topics: http://4dimensions.org/forum/index.php/topic,760.0.html

 
   Home   Help Search Login Register  
Pages: 1 [2] 3 4 ... 10
 11 
 on: February 08, 2012, 04:27:20 am 
Started by Molly - Last post by Once
Keep in mind new players are usually nogos, conversations on gossip get metered based on who's online at the time, and the average newbie won't know about "gos and if they do know about it, are likely to be culturally ingrained enough and invested enough to deal with the personalities of the mud.  Chances are if they know about "gos it's because I told them too. Wink


-Once

P.S. When I interview old players that left, the thing I most resoundingly hear as feedback is their distaste with the way certain experiences got neutered over the years in the interest of making the game "safe" or "fun for all". I can tone down the crassness on gossip, but honestly, this little Captain America "THINK OF THE CHILDREN" mindset is actually what I've seen turn people off time and time again. Instead of trying to water down the experience for all because of a few bad apples, we should incentivize the behavior we actually want to encourage (hence some of the talk of recruiting contests, etc).

 12 
 on: February 08, 2012, 03:58:32 am 
Started by Natalya B. - Last post by Natalya B.
Just a random thought... currently, are there any rates which decrease a user's bank account? (Fees etc?). At the moment, the rich people get richer, but their money doesn't decrease, which limits motivation to do anything to get money.

Maybe we could look at bank fees and charges? Or something that slowly decreases funds = providing motivation to replace funds, particularly when broke...

 13 
 on: February 08, 2012, 02:58:56 am 
Started by Natalya B. - Last post by Molly
The only feasible way I know of to make people RP more is to RP more yourself.

4D will never be RP enforced.
I believe in free choice, those who want to RP will do so, if encouraged, others won't.
At least we offer the choice, and even encourage RP in various ways.

I for one am not thrilled by the prospect of acting RP police and removing the flags of people who don't RP. To determine who the "unworthy" are, I'd have to monotor all channels constantly, to the extent of snooping on private conversations. That's not something I'm prepared to do.

And honestly - is that the type of mud you'd want?


 14 
 on: February 07, 2012, 05:25:27 pm 
Started by Bane - Last post by erwin
Dodge City

A low cut magenta dress: +2 CHA
A green silk dress: +2 CHA
A US Marshall's badge: +2HR, 3DR

A bankbook: (Unsure if this is a quest item - it's not on any questcards, but to get it without killing (PAINFUL MOBS) requires some exploration and thought.)

 15 
 on: February 07, 2012, 03:56:41 pm 
Started by Molly - Last post by Kvetch
As an example of stuff over gossip - take this little tidbit recoverd with "gos:

 1: Pix gossips, '*transport'
 2: Once gossips, 'they get so many free tickets a year'
 3: Once gossips, 'banging a pilot is the cheapest'
 4: Once gossips, 'where's the womens rights groups'
 5: Pix gossips, 'which is cheaper though..bus, train, or air in the US?'
 6: Once gossips, 'so I can start sleeping with one'
 7: Once gossips, 'there needs to be female pilots'
 8: Once gossips, 'wait let me back up'
 9: Thotter gossips, 'that's silly yes.. what line is this?'
10: Once gossips, 'I'm just gonna fly'
11: Once gossips, 'man fuck that shit'
12: Once gossips, 'no you have to transfer to a bus'
13: Pix gossips, 'because you can sleep in the train?'
14: Once gossips, 'shit doesn't even make sense'

So, if I were going to go by what I saw there, I would think that Once was a complete cheapass that wanted to have sex with anything that moved.  I think he may require a female to be involved, but not quite sure about that.  If he can save money, he'll do anything.  Admittedly, that's probably not that far from the truth, but do newbies really need to know about stuff like that?  Also, why isn't this on an OOC channel instead of gossip?

 16 
 on: February 07, 2012, 03:50:03 pm 
Started by Molly - Last post by Kvetch
Just a few responses to Nat’s post:


4. How can we attract more new players to the Mud?
I think, perhaps, some of the problem we have is we have SO MUCH CHOICE, but not much depth. I think we should actually remove a lot of the old zones, make way for the new. Freshen things up a bit. There's so much potential, but it's almost as if we are presenting everything in the wrong way.

We need clearer better maps, a more appetising website design that doesn't feel like a coder cleanly made it (No offence. It's perfect, but it's coder-perfect :p). Easier to read/find help files or guides. A redesign of the future "space port". Better descriptions, more interactive, more involving.

But please, remove some of the older zones. Time to make way with the old.
Perhaps clearing up some of the older zones would be neat, and reworking the maps to force people into new territory may help some, but I think some people don’t like being forced to travel to new areas (probably about as much as some people dislike socials – aka: forced emotes).  The story behind 4D would actually make for a great reason for areas to appear and disappear over time – the dimensional portals have shifted and suddenly new lands have emerged while old ones have been found.  We could make it a regular thing to shift around areas, but then our website maps are virtually useless.  *shrug*

5. What can we do to make the new players want to stay longer?
As above, plus some change with the class system, or at least further motivation to play beyond hitting GM.
Also comes down to atmosphere.

Also, less favouritism. God's (IMMs) in the sky used to be something more respected and rarely seen or spoken to. IMMs were up there doing their thang, muchly invisible. Now? I get we're all like one strange family, but I think the line between IMMs and mortals has blurred too much. Thin it back a bit, particularly so new players don't feel out of place. Try to engage them in character, too... There needs to be some sense of authority in a game. By allowing everyone to input and work in a mud, it takes away the game aspect part of it a bit, yknow?

While I could agree with the less favoritism, it seems like you mean less IMM friendliness here.  Which is something I have to disagree with.  One of the reasons I stayed on 4D is because both Molly and Mordecai showed an honest interest personally when I (as a level 4(?) maybe newbie pointed out that there seemed to be a problem with the dogcart in the Old West section of the mudschool.   I admit, I was awed (I was only level 4 or so and probably only been on the mud for a couple of hours and an IMM was answering my question personally) but it stuck with me to the point that this day (10+years later) I can still tell you that it was 1) Molly AND Mordecai and 2) the exact thing that happened.  Their involvement that day made me realize that they cared enough to personally see to it.  Though, I must admit that Mord probably thought I was a nag after that since every time I saw him I asked what was up with it.


6. What do you think specifically turns newbies off our Mud?
Many people I'd think it'd just be a case of a short attention span. Unfortunately, if something doesn't grab someone in 30 seconds, it's forgotten about.
But right now? The fact we're all afk/sitting at recall, OR, giving eachother abuse and unnecessary stuff on public channels. Constant swearing, namecalling, or rude remarks aren't exactly going to encourage people to stick around for long. Cut back on the shit-talk, people.


I admit, I thought of this the other day and realized that as a new player with a lot of the comments going on over gossip, I wouldn’t stay.  I mean, really, if I was going to make my feelings known about the people with what they say over gossip, most of the players would probably think I hate them.  I don’t.  I do hate what’s said, but then it all falls under “freedom of speech” and  “adult things”.  But it also falls under the “don’t act like an ass” and “be mature about the freedom we give you.”  Which wins?  It’s also because of what’s going on over gossip that I want to finish all the projects I have going on the build port.  Because, once I’m done there, I’ll feel free to move on to someplace else if it all keeps up (yes, I have considered just saying “hell with it” and drop all projects, but I’m not that type of person and I am more invested in this place than it sometimes seems.  It seems to die down once in a while, but then we get people that start it up again.  I understand that some people like that sort of thing, but there are also some that don’t and I wish we could give everyone a chance before we start pounding on them – or letting them into the “family secret” of rudeness and namecalling and other general abuse.


 17 
 on: February 07, 2012, 09:14:00 am 
Started by Molly - Last post by Natalya B.
In addition... I think there's too much of a "development" atmosphere in 4d. Too much talk of testing, bad files, coding, or ideas to improve the mud. Whilst all very valid, it takes away from the feel of 4d being a game, rather than some open-source work in progress.

I would seriously suggest cutting back on the openness of development in 4d, and try to be IMMs in game, and leave the rest for behind the scenes, yknow?

 18 
 on: February 07, 2012, 09:11:52 am 
Started by Natalya B. - Last post by Natalya B.
Kita kita bombita!

You're back too? Brilliance Smiley

 19 
 on: February 07, 2012, 08:37:57 am 
Started by Natalya B. - Last post by kita
not a coincidence  Kiss

 20 
 on: February 07, 2012, 07:35:12 am 
Started by Natalya B. - Last post by Natalya B.
Just something that I thought could be looked into. Currently no one RP's in game because A) They can't be bothered, or B) There's no value/point to it.

There are some aspects of the game that are RP ONLY. Even Clans. These Roleplaying requirement rules really should be enforced, and if someone doesn't roleplay regularly/actively - remove their RP flag.
Being RP should mean just that, you are a roleplayer. Not just a flag that stands for writing up a 5 second story and now you can do whatever without actually roleplaying.

RP flag = roleplayers, remove the flags of those that do not roleplay.
Other RP associated Rules = RP Only Equipment, RP-ONLY Clans, etc.


Suggesting everyone to roleplay more and get involved isn't working. Can we put some value back into RP, and get people out of afk/recall? ;p

- Natalya B.

Pages: 1 [2] 3 4 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!