THE PROBLEM - Alignment is too easily influenced.
- Killing one mob can swing your alignment up or down by a few hundred points at a time.
- With how easily influenced alignment is, it takes away from RP.(Just cause you killed someone evil doesnt mean your all of sudden should be going good.)
- It interferes with using spells and equipment throughout the game. And overall just becomes a nuisance than any type of game feature.
- Any GM can cast absolve to go good(Tier 1 spell), but only Espers can cast Evil Eye(Tier3 spell) to turn evil.
- Alignment also affects your mounts, buying a mount then going around and killing good alignment mobs will reduce your alignment to evil which in returns causes your mount to leave you. And considering the lack of mounts you can buy in game and white stallions are one of the best bought mounts that is good align no evil align mount matches its power. Once again just makes the current alignment a nuisance and not a thought out feature.
Ex. How easily Aligntment is Changed My Aligntment is at 1000 1ST KILL A cityguard in old yorke, it drops 125 points.
2ND KILL A brother in the Monastery drops 85 more points
10TH KILL My alignment is at 396.
27TH KILL I hit evil alignment -355
Most of these mobs I one hit, so it really takes no time for a person to run around and influence his Alignment to good or bad. Those 27 kills gave me a less than 20mil of experience and took me about 2 mins to run around and kill. Now just because of this system I spent all this money training a spell I can only use for 2 mins or hours upon hours doing a quest for 2 mins of being able to use it in this area. Makes the area a typical turn off towards the player.
THE GOALCreating a system where it takes more influence to adjust your aligntment up and down, But still allowing a quick fix to meet your alignment requirments(Evil Eye, Absolve, Temples).
Reaching the Goal(Ideas)- A. Moving Absolve up to a tier 3 spell to match with Evil Eye.
- B. Adjusting the formula for alignment to allow for less of an impact when you kill a good or evil mob.
- C. Allow a time frame that keeps other mobs from affecting your alignment after your fist kill.
ex I can kill a Good aligned mob, it reduces my alignment by 50 but I can continue to kill Good Alignment mobs for the next 5 mins before it affects my alignment again.- D. Bring in a religion system. Something easy and small to start out with 3 different religions one for evil, neutral, and good. If you join these religions it only allows your alignment to fluxate up and down to a certain point.
Evil Religion would only allow your alignment to go from -1000/-351
Good Religion would only allow 1000/351
Neutral Religion would only allow -350/350 Religion system would be something we could expand on down the road, Maybe allowing -1000 evil alignment to give a bonus to damage or maybe the gods favor you and cast a fireball from hell towards opponent. If you are at 1000 the gods feel pity and can cast a heal on you. But we also need to allow moving back and fourth between a religion. You can start out as joining any one religion but if you leave one to join another you need to donate money; more times you switch the more money you will have to donate.
This can overall bring in more RP to the game and make a player play his character how they see fit, also help bring in a gold sink.