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May 23, 2012, 09:06:37 am *
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News: We're trying to improve the mud.  Please check out the following topic along with all of the Macro topics: http://4dimensions.org/forum/index.php/topic,760.0.html

 
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 91 
 on: April 30, 2012, 02:57:44 am 
Started by Bane - Last post by Molly
Perhaps we could use the same idea for tinkered and poisoned weapons as for the artifacts?
I.e have the timer run longer if the weapon is left in the Clanhall?

I like the idea of promoting the Clans by making it possible to share the goodies.

 92 
 on: April 30, 2012, 01:37:46 am 
Started by Bane - Last post by Bane
You don't need each other to be equal in the terms of damage to each other. Each should have its separate usefulness.

10% damage is just damage
Speed will effect damage and damage reduction?
Attack/Evasion not sure about. Maybe this should be changed to regen.


And I agree if it is reintroduced it should be later in the game. Rerolling stats was talked about between Thotter, Graham, and I. They was thinking of allowing everyone to reroll at 10 remorts, maybe this should be introduced then if it is readded.

I feel as if it should be removed as soon as it can be, and if we want to add it later we have the option to do so.

 93 
 on: April 30, 2012, 01:32:06 am 
Started by Zsijn - Last post by Bane
If this is about mother goose, its once per reboot.

 94 
 on: April 29, 2012, 10:31:18 pm 
Started by Kvetch - Last post by Kvetch
Acridia       - Apr 22 -  4528 : found an error on web page "http://4dimensions.org/node/MedievalZones#30" unde
r "The Citadel of Thandar" - next to last sentence '...discover your trespassing...' should be "you're" not 'your'. Probably not right place to report this - please let me know correct place and I'll use it next time. Thanks Smiley
Acridia       - Apr 22 - 38311 : 'help critic' - 2nd sentence '...cure more then the...' should be 'than'. Last
 sentence '...heals more then..' should be 'than'.
Acridia       - Apr 23 -  6636 : room description - 2nd sentence 'advice' should be 'advise'.
Acridia       - Apr 24 -  7772 : object in this room 'telegram'. 2nd sentence 'know' should be 'known'.</td></t
r></table>
Acridia       - Apr 24 -  3391 : when I 'give potato distiller' in this room - last reply is 'The distiller sta
tes, 'Hunter's Rest or Bull and Bush will buy my liquor.' - to be consistent - should be  'Bell and Bush'.
Acridia       - Apr 24 -  3390 : in this room - when I 'give hops brewer' - his last statement refers to "Bull
and Bush" - to be consistent - should be "Bell and Bush"
Acridia       - Apr 24 -  3391 : this room - when I 'Give rye distiller' - last statement refers to 'Bull and B
ush' - to be consistent - should be 'Bell and Bush'
Acridia       - Apr 25 -  4529 : web page 'http://4dimensions.org/node/MedievalZones#30' - Citadel of Thandar -
 '...if the Cook doesn't discover your trespassing...' should be "you're".
Acridia       - Apr 25 - 12901 : web page 'http://4dimensions.org/page/some-hints-how-improve-your-gameplay' la
st hint (right above 'Back to Top') - 'classe' should be 'classes'.
Solinar       - Apr 26 -  7291 : The aegean Sea should be Aegean Sea
Acridia       - Apr 26 - 13039 : object in room - 'A black barbers chair is here.' should be "barber's".
Acridia       - Apr 26 -  2063 : in this room - 1st sentence 'mountain' should be 'mountains'. 2nd sentence 'then' should be 'than'. 
Acridia       - Apr 26 -  6815 : room description, last sentence - "Tombstones's" should be "Tombstone's".
Acridia       - Apr 26 - 14307 : web page 'http://4dimensions.org/node/MedievalZones#23' - Rip in Time - last sentence 'someof' should be 'some of'.
Mardo         - Apr 27 -  9777 : BAD DAY AT BLACK ROCK -- says ando after introducing who is starring in the movie, instead of and
Prometheus    - Apr 27 -  1295 : [ Trigger: commandants receive hands and notes, VNum 3737. local var 'commander_note1' not found in remote call ]
Acridia       - Apr 27 -  3006 : in this room, when I 'look hard', item #24 'The Seven Dwarvesat least most of  them)' should be 'The Seven Dwarves (at least most of them)'.
Calypso       - Apr 29 -  3001 : anxious social has a typo. "Mardo anxiously nibble on him lower lip."
Acridia       - Apr 29 - 21473 : at the end of the Ali Baba quest, when you give the brick to the potter, he smiles and then says it is perfect. The next sentence 'consistancy' should be 'consistency'.
Acridia       - Apr 29 -  7886 : questcard #21 - last sentence '...she seems to more miserable...' should be '.
..she seems to be more miserable...'.
Acridia       - Apr 29 -  7860 : mob room description ' A small serf girl is playing with sticks and stones in
the dirt.' - the one wearing dirty rags - 1st sentence '...in these hard surroundings, The little...' - should be '...in these hard surroundings. The little...'.

 95 
 on: April 29, 2012, 10:13:13 pm 
Started by Kvetch - Last post by Kvetch
It seems that because people don't see us do it, there's a feeling that sometimes we don't look at the typo board.  Well, just to let you know we do!  New board to keep you up to date on all our typos that have been fixed so you know that Yes, we ARE working for you.  Smiley


 96 
 on: April 29, 2012, 09:26:13 pm 
Started by Zsijn - Last post by Kvetch
*hehe*

I sent a note about this to Molly already.  Basically checking for future information if they are all containers with keys are supposed to unload/load themselves so the key loads.  I've got the roomnum so if she says yes, I can fix this one and then all others can be dumped into the typo file for me to fix when they're found.  Smiley  I'm not sure why it wouldn't be that way, but you never know with the devious minds of our builders.

Kvetch

 97 
 on: April 29, 2012, 09:22:37 pm 
Started by Jaros - Last post by Kvetch
There has been a bit more interest in this so, I see there is a typo in the variables above so here is the correct ones:

But instead of using <player> or <victim> you have to know these variables:
$n = you, $N = target, $m him/her/it for you, $M him/her/it for target
$s = his/her/it for you, $S = his/her/it for target
$e = he/she/it for you, $E = he/she/it for target



 98 
 on: April 29, 2012, 09:05:03 pm 
Started by Zsijn - Last post by Zsijn
objects that load in containers....the containers always load and the objects dont load into the container always it appears....ie there was one kvetch looked at for me and basically said the container is loaded and the item in the container only loads when the container loads....which the container is always loaded so the item never repops in it

 99 
 on: April 29, 2012, 08:25:26 pm 
Started by Bane - Last post by Jaros
^^^  Yeah it's like races all over again.

I like Hesara's point also.

 100 
 on: April 29, 2012, 07:09:55 pm 
Started by Bane - Last post by Virisin
Speed was good, but not as good as a blanket 10% damage boost. Attack and evasion are pointless.. The difference between 400-600 attack is pretty much non-existant, I remember when I used to get up to 810 attack and I'd still not be penetrating every time. It's like hitroll.

Even if you want to reintroduce them in some way, don't do it at character creation when newbies know nothing about the game or what is best for them. And good luck balancing damage or speed with attack and evasion. You'd need +500 attack to match +10% damage and even then I'm not sure it'd be equal.

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