3. The idea behind the crafting system I presented was to achieve player interaction, by involving several different crafters in the production of each major item. I don't quite agree with Kvetch's picture of a player running round from crafter to crafter to improve his basic sword however.
What I had in mind was rather that the player would seek out the local Forge, to put an order for the sword with the weaponsmith, and said weaponsmith would then do the running around to collect the parts, or perhaps buy the parts in advance from other crafters. After a couple of days the customer would return to collect his order. That would be the IC way of doing it.
Again the small player base is a problem.
To me this basically doesn't sound like a player run system with player interaction. This is one person going to a forge (shop) and putting in an order for a sword. Unless that forge is the (crafter) player (who in my example was the crafter that could work the iron into the blade in the first place) in which case, my example of the sword is basically correct except for the fact it is the weaponsmith running around instead of the player that wanted the sword. Who does the running around I was thinking was moot. The fact that it involved other players to better a weapon is what I was trying to get at.
And, since I don't know how to put in another quote from another post, I'll just type the quote here:
Horus:
"A master armourer cannot create eq that has slots, so this could be a limiting factor to stop the botting."
So, basically crafting an item is pointless since it's not worth anything more than basic shop eq. yippee.

Remind me to go elsewhere for my crafting where crafters can actually DO something worthwhile other than take up CPU time and space.
What I read of Tochy's gem idea, I like it as something in addition to crafting. Which is something in addition to questing.
Can I point out something here? I'm not asking that crafters be able to make the almighty 12d12+200 almighty weapon of mass destruction that you can quest for by xxxxx quest (yes, that is an exaggeration in many senses of the word - aka: I'm not asking that crafters can make artifact quality weapons). I am asking that *if* you put in crafting, make it worthwhile in its own right AS WELL AS having it help out questors. Questors are able to quest for an item that has 3 gem slots available? Well let crafters make items that can hold up to two gemslots. Just because something is a quest item (spurs -1armor, +1HR,+1DR) doesn't mean that a crafter shouldn't be able to make something similar. If I decide to make a quest that gives out a necklace that gives +1AC, does that automatcially make it so that a crafter can not make a +1AC item - because you can get that through a quest?