So I have a bit of a question concerning area building in 4D. Currently we have players bound to an internet connection in order to actually produce a zone. But sometimes if you have a laptop that you take everywhere, you wanna build.
There are a whole ton of area building programs across the net that some of the big muds use. I was wondering if we could make our system compatible with such programs that are available for free download.
here is a link to a screenshot of one such program:
http://avae.sourceforge.net/screenshots.htmlOnce has a WAY better program available that they use for his MUD, and I know he could easily adapt it for 4D purposes. I think that if we made building a bit easier on the builder we may see a jump in productivity. The programs make everything much simpler because all functions are a click away. I BELIEVE some programs (and maybe even once's) can also detect script errors and such.
Anywho, I think it would be a great idea. I am told these are easy to adapt to different code bases so maybe it would be worth looking into perhaps?
Essentially how these work (for those who don't know): You open the program, input your vnums taht you will be using, and then start building. It's as easy as that. Once you're finished, you save the file, and then you send it to the head builder or whomever to have ti added to the mud BP/TP/GP and then you can start testing, and so on. I think it can really make like easier wihtout having to sit in OLC all day long.
Anywho, just an idea on building. I'd like to get a hold of Once sometime soon and ask him about his program. I hear it's pretty elite.
That's all!