1. I think this is a hell of a good idea, which we will probably implement very soon
Awesome!
2. I agree that Seekers are kicked out of the newbie zones too quickly, so I've already changed that. They now get to keep access until level 40...The original level restriction was to stop older players from harrassing newbies or killing off the mobs for them.
Level 40 is an improvement, but why not just give access to anyone within Seekers and or helper. This will prevent possible harassment and mass killing of mobs by other players. If a Seeker is an alt and they make it hard on other players by harassment, the leader will take action and expel the individual, if it's a Helper harassing then they lose their flag? The end result however is though that, at anytime a player that wants to be in Seekers for training can revisit the school to brush up on some skills. For instance as guidance one could say, well go back to the Future area and read up again on that section. Despite them being level 47 T3.
3. I don't agree that newbies never should be kicked out of Seekers. In fact I think they should still be automatically kicked out at first remort, just like now, because everyone should be forced to make an active choice about what Clan they want to be in. However, they should be able to choose to immediately return to Seekers, if that is what they want. In fact every player in the Mud should be allowed - and even encouraged - to apply to Seekers with an alt. Even the rule against multiclanning that some Clans have should make an exception for alts in Seekers.
This would certainly be one less thing to code going about it this way. I just thought of it as simpler, and the leader/helper members express that members can leave at anytime, from the getgo, so they still have a choice, just don't have the hassle of expulsion upon remort.. I'm not certain if it expels you upon any remort, or just the first remort, will have to check on this.
The only rule against multiclanning concerns CL. You really shouldn't be a leader - or even a co-leader - of Seekers while at the same time running another Clan. That doesn't mean you cannot help as a member, in fact ctell and grouping allows every member to help. The goal is to create a chatter over ctell, that shows the Mud off as being active - (perhaps even a bit more active than it really is) - and make the newbies feel noticed and at home, which in turn hopefully would make them stay longer. And since getting more players is the key to a lot of things, I'd like to think that every player in the mud would work towards that goal.
I agree that you shouldn't run Seekers and another clan at the same time since Seekers is a much more of a dedicated position, that requires an active leader, other clans should have active leaders, but isn't enforced, at this time. But Ctell is a big positive of this change, agreed.
On that note I was even thinking that having new players create with gossip toggled on instead of off, might be a good idea, to make them feel part of the community faster. Only seeing what's going on over gossip lately, I sort of rethunk that. You guys should really keep personal grudges off the global channels. :-P
Agreed
Leading Seekers would need social skills, some true unselfishness, an active interest in helping players and preferably a lot of time to be on line. Since I don't think anyone could have that much time, Seekers should probably have two equal leaders, and those two should ideally spend the main part of their on-line time at different times of day, meaning they should be from different time zones. (Still, with several active players having alts in Seekers, this would become less of a problem. Seeing a newbie creating, while none of the leaders on line, would hopefully make them log their Seekers alt on).
And since the time we can spend on a mud invariably varies with things in RL, it's important to resign as Seekers leader when you no longer have that time. (This is important for any Clan, but most of all for Seekers).
I agree with everything you said here. However, at first, it would be good to get at least one leader, since how many people really fit the bill here? Also accept alts of players into the clan to help as well. In time two leaders would be best, but have to start small and work our way up, I'm thinking.
Does anyone think they are up for the job? Or think they want an alt in the clan to help?
How do we want to choose a leader? Nominations, like the Boba's? Merely up to the imms? Please give some input!? Thanks!