4Dimensions Forum
May 22, 2012, 08:25:37 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: We're trying to improve the mud.  Please check out the following topic along with all of the Macro topics: http://4dimensions.org/forum/index.php/topic,760.0.html

 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Build-Your-Own Grids  (Read 242 times)
Jaros
Full Member
***
Offline Offline

Posts: 191



View Profile Email
« on: September 18, 2011, 03:35:46 am »

I'm just gonna leave these here for future reference.  Smiley

Imagine if there was a type 'forest', 'ocean', 'plain', 'scary room', 'plain room', or some shit like that that were just pre-constructed 1 room pieces of zone that it was possible for players to adjust the links for, essentially making mini- 'create-your-own' mazes of say 10 or 20 rooms that they didn't actually build, just put together. Not sure exactly what we'd get out of it but I'm sure we could make it fun.  Tongue

And it would also be quite possible to let players build their own mini dungeons or arenas in the sandbox area, without needing to write any descs at all, unless they chose to. Because we actually have the equivalent of the Minecraft lego blocks in our Wilderness code. A room that is set with a Wilderness flag gets an auto-generated description, based on the sector of the room. And until you exchange that default desc for something new, that is what everyone entering the room will see. So, repetitive descs, and just two lines, (but at least two lines without typo, grammar and punctuation errors). And it allows for quick building.
Logged
Molly
Administrator
Hero Member
*****
Offline Offline

Posts: 558


View Profile
« Reply #1 on: September 18, 2011, 12:28:09 pm »

If there is really a big demand for this kind of thing, I won't oppose it.
But my guess is that after the first surge of enthusiasm for the idea of building your own grids in a sandbox, the interest pretty soon is going to drop to zero.

I'm even willing to put a small wager on that.

After all, we never stopped anyone from building, but how many of the happy volunteers actually finished a zone?
Logged
Kvetch
Administrator
Sr. Member
*****
Offline Offline

Posts: 493



View Profile Email
« Reply #2 on: September 18, 2011, 02:09:00 pm »

And shoot, I even made it easier for people to try to build, just tell me you're interested and I'll set you up on the build port and even help you get started - no application required.  And still people seem to drop out after about 10 rooms - if that.  I just keep the roomnumbers and either come up with something for myself (like I need more ideas) or wait for the next enthusiastic volunteer.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!