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News: We're trying to improve the mud.  Please check out the following topic along with all of the Macro topics: http://4dimensions.org/forum/index.php/topic,760.0.html

 
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Author Topic: Trainers  (Read 466 times)
Once
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« on: November 26, 2011, 03:28:14 pm »

What if training at specific trainers (rather than Mike or the guildmasters) reduced or negated the gold cost of training that skill up?
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Virisin
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« Reply #1 on: November 26, 2011, 06:24:28 pm »

That would be an excellent idea.
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Bane
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« Reply #2 on: December 12, 2011, 04:55:48 am »

This is a good idea, and to be honest I would reduce the price at least 25%. People took alot of time looking around for people to stick those skills on those trainers, then everyone whined and cried cause they had to go look for them. I understand that some of the bigger skills like cleave and stuff washarder to find considering they was in quest areas was a pain, but letting all trainers train everything again kinda pissed me off.
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Loria
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« Reply #3 on: December 16, 2011, 08:31:27 am »

I think this is a great idea. Good thinking!
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Prometheus
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« Reply #4 on: December 28, 2011, 11:10:36 pm »

Not a bad idea.

Prometheus
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Molly
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« Reply #5 on: December 30, 2011, 04:27:35 am »

I like this idea too.
So go for it!
And by all means make the reduction a substantial one, to motivate the players to look for the specialist trainers.
There is a list of those on the webpage, I think the header is 'Location of the trainers'.

But I assume this is a coding issue, at least it would nead a flag added in OLC to fob most of the work over to us builders. Tongue
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Once
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« Reply #6 on: December 30, 2011, 10:25:37 am »

Actually all I need is the vnums of the easy to find trainers (guildmasters and mike). Then we just tell the code if it's not those vnums reduce the cost by X. Can one if you wonderful builders give me that list of vnums?
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Prometheus
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« Reply #7 on: December 30, 2011, 03:24:27 pm »

Those are hard-coded in the mud code. I can take a peek to see where they were. When it was pushed Mike and some of the other guildmasters where vnum coded into the changes. Let me go take a peek. And I will update this post.

Look in trainers.cpp has the vnums for all of the guildmasters, etc.

Prometheus
« Last Edit: December 30, 2011, 03:28:16 pm by Prometheus » Logged
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