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Author Topic: Bugs.  (Read 6780 times)
Virisin
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« on: April 12, 2008, 07:20:24 pm »

Bugs that need fixing:

- staves
- elementals
- poison doesn't work when cast on a player
- magic bubble can't be cast on self
- segmented mobs
- ice shield

I shall keep this list updated.  Grin
« Last Edit: April 20, 2008, 03:22:27 am by Virisin » Logged
Kvetch
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« Reply #1 on: April 12, 2008, 08:20:09 pm »

Trap aware should work during a fight?
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Fizban
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« Reply #2 on: April 12, 2008, 08:34:45 pm »

Yep.


----------------------------------------------------------------------------
TRAPAWARE AWARE
----------------------------------------------------------------------------
Usage:    flee
Duration: N/A
*
When you are snared and possess the knowledge of trap aware, you can try
to flee during the combat. If it doesn't work the first time try to flee
until you succeed.
*
See also: FLEE, SNARE, WIMPY
See also: SPELLINFO TRAP AWARE
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erwin
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« Reply #3 on: April 12, 2008, 10:53:38 pm »

Steal doesn't work in ARENA rooms too
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Virisin
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« Reply #4 on: April 12, 2008, 11:36:43 pm »

That's not a bug.. I've had my fun with steal in the arena.. People used to think they were so safe.  Tongue And now they are..
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Prometheus
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« Reply #5 on: April 13, 2008, 12:14:40 am »

What about Elementals are bugged? Details please.

Prometheus
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Virisin
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« Reply #6 on: April 13, 2008, 12:16:28 am »

The fact that they get so many skills apparently, but none of them work. (They shouldn't be able to be ordered to do any skills in my oppinion). Some are too strong and some are too weak. When you summon them they come in pairs.. There's more, but I forget.
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erwin
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« Reply #7 on: April 13, 2008, 12:22:49 am »

Elementals don't come in pairs now, I think.

They have a lot of melee skills, but seem to fail on the offensive ones (kick, snare, etc.) They can succeed in skills like grip, focus, boosting their combat abilities.

Elementals, from weakest to strongest are,

Water Elemental - T2 spell
Air Elemental - T1 Spell
Earth Elemental - T3 spell
Fire Elemental - T4 spell.

The water elemental is useless as a combatant, it dies too fast for it to attack back. Only use is for RP and walking container. Maybe a distraction like clone.
The air elemental is slightly better, lasting a few more rounds, but I've never seen it attack either. Useful as meat shields.
The earth elemental is a step up from both elementals, able to last rather long, and do decent damage.
Fire elementals are godly. Way, way, way too much HP, and can kill gladiator chars in one round.
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Fizban
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« Reply #8 on: April 13, 2008, 12:27:14 am »

Erwin's correct, I fixed the pair issue a while ago, used to be you got two if you had 60 charisma, it's now 1 no matter what.
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Prometheus
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« Reply #9 on: April 13, 2008, 01:33:08 am »

Okay snare will prevent you from retreating. Fixing trap aware might take some time for me.

Prometheus.
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Fizban
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« Reply #10 on: April 13, 2008, 10:53:05 am »

Way, way, way too much HP, and can kill gladiator chars in one round.

That issue lies with gladiators being underpowered, we specifically tested that and Erwin you were able to kill two fire elementals at the same time when Nauzhror summoned them in Old Yorke.
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erwin
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« Reply #11 on: April 13, 2008, 11:09:31 am »

Nod. Point taken, my bad.
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Prometheus
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« Reply #12 on: April 13, 2008, 08:26:17 pm »

Trap aware will now work against snare in combat. Simple fix thanks to Mord.

Prometheus.
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erwin
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« Reply #13 on: April 13, 2008, 09:32:49 pm »

Zedd bug, he can play with players above level 46, and I don't think he gives experience and gold based on how many times you find him, rather, he just gives experience on the 20th (last) find. So a person can get lucky on the 20th try and reap all the rewards.

*Edit. I could be wrong, zedd may give experience and gold for the first 19 times you find him, but  if he does, there is no message.
----------------------------------------------------------------------------
ZEDDTAG
----------------------------------------------------------------------------
Zedd is a mob that plays Hide and Seek around Olde Yorke and Recall area.
He is activated by an Immortal or Hero bringing him to Recall. He responds to
someone either attacking him, or to someone entering the room with him.  When
you find him, he shouts that you found him and how many times that he has been
found.  You then get experience points and gold based on how many times you
have found Zedd.
  After he has been found 20 times he will call the game to be
over and will end it.  The last person to find him on the 20th round gets
a large amount of bonus exp and gold.
Sometimes zed gets stuck in a !teleport room, and then you need an Imm to
budge him.
*
After level 46 Zedd won't play with you any more and he doesn't play with
Heroes either.
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Fizban
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« Reply #14 on: April 13, 2008, 11:57:34 pm »

I'll look at Zedd's script tomorrow when I'm not drunk.
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