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1  General Category / Suggestions & Ideas / Re: Please Fix/Add This! on: April 10, 2013, 05:05:57 pm
Please do. I know I am going to be adding things to some of the things I added in. I'm semi open to suggestions Smiley

Promethues
2  General Category / Suggestions & Ideas / Re: new Ranger skill on: April 10, 2013, 05:04:39 pm
I don't think it is a bad idea but I think we need to finish some of the stuff the coders have set out to do. Ie a possible new crafting system. Or for me to finish up the things I wanted to add to my new skills and other things like dispel_magic_bubble on an item or an wand. We don't want to drown it out. But I'm open to taking it on since I will probably have more time soon anyways.

Promethues
3  General Category / Suggestions & Ideas / Re: Pre title and log messages on: November 17, 2012, 02:31:27 pm
I agree that the quests should be logged and that an Immortal at least approves of the rewards. We don't need to have to "hand" them out. Just my 2cents worth.

Prometheus.
4  General Category / Suggestions & Ideas / Re: new Ranger skill on: October 28, 2012, 09:11:46 pm
We need to discuss this more and think about it. I agree with Once we don't want to water-down gypsy. I could see temp buffs but they also give negative affects as well. Need to think on it some more.

Prom
5  General Category / Suggestions & Ideas / Re: Staffs... on: October 08, 2012, 12:53:02 pm
pretty much depending on the tree it gives a staff with a normal multi and an elemental bonus which works for that element and boasts it. Once could explain it better since he coded it in. But that is it in a nutshell. Now some staves actually have 2 elemental types but I will let the players figure that out. And you can woodsing any tree you normally would. Now the normal bonus is willow for cha will be lower but the multis might change. Most of Fiachra's woodsinging normal multi has been 2.15. Now the elemental have wide range of differences.

Prometheus
6  General Category / Suggestions & Ideas / Re: Please fix this...#2 on: October 08, 2012, 12:46:14 pm
I have seen the falcon go poof as well on some players.

Prometheus
7  General Category / Suggestions & Ideas / Re: **new skill idea** SHARPEN on: October 06, 2012, 11:00:43 am
So anyone really interested in this skill. It seems some players aren't interested. I would make it a poll but just reply if you are and I will finish the code up otherwise I will just delete the code for the skill.

Prometheus
8  General Category / Suggestions & Ideas / Re: Retreat in combat. on: October 06, 2012, 10:59:03 am
Then that is a bug and will need to be looked into. I will see if I can look into it. Otherwise I will pass it on to another coder to fix. I know that I'd thought I had fixed it before but who knows with how poor of a coding skills I have I might have made a mistake. Heck just pass it on to another coder to look at so ask Thotter or Once about it.

Prometheus
9  General Category / Suggestions & Ideas / Re: Please fix this...#2 on: October 03, 2012, 07:14:17 pm
Thotter or Graham will need to look at this since it seems to be an issue with the script. It might be an issue with dg scripts remembering variables then it goes right to Thotter. Otherwise one of them need to look it over.

Prometheus.
10  General Category / Suggestions & Ideas / Re: Equipment on: October 01, 2012, 09:28:25 am
My solution to 4dr items give them a timer Smiley *hides*

But yea 4dr is a little too much for newbish eq.

Prom
11  General Category / Suggestions & Ideas / Re: **new skill idea** SHARPEN on: September 23, 2012, 02:31:05 pm
I will see what I can come up with.

Okay I have the skeleton in the code but I still need to code it in. I will see how far I can get this week.

I will let everyone know when it is close to being used / tested.

Prometheus

P.S -> BLARG errors. I will mess with it tomorrow or Tuesday.
12  General Category / Suggestions & Ideas / Re: **new skill idea** SHARPEN on: September 22, 2012, 09:54:07 am
Okay the questions I see for coding this (If I can I have limited resources to code and to do error checking) are the following:
1) What classes (Thief / Warrior) and what tier and level (Can GM use this or should it be a t3 skill?)
2) With Tinker the weapon goes poof after the timer is gone. Is this the same case for sharpen? Since most of the mod skills also make it hard to use with other mod skills. So is this a temp affect and will it interfer with tinker / Manipulate / Enchant weapon?
3) How long of a timer should it be? Tinker is about 7200 mud minutes give or take)

Get me the details and I will see what I can do to get it started but it isn't going to be right away since I have lots of personal stuff going on and i won't be able to put my full attention into coding this. It will be little coding here and there.

Prometheus
13  General Category / Suggestions & Ideas / Re: lumberjacking on: July 30, 2012, 12:13:13 pm
Okay I'm undoing one of my changes to the code. The offset was 20 I made it 38 since we added stuff but I am setting that back to 20 and see what happens. My internet access is going to be iffy after Tuesday so I might not be able to do much more.

Prom
14  General Category / General Discussions / Me on: July 30, 2012, 12:05:27 pm
All,

Just giving everyone an heads up. I might not be on much after tomorrow afternoon evening. Because of some personal circumstances I'm not sure where I will be so I might not have easy access to Internet.

Prometheus
15  General Category / Suggestions & Ideas / Re: **new skill idea** SHARPEN on: July 13, 2012, 01:32:44 pm
Okay so a skill sort of like to tinker but not as strong? So lower dice roll than tinker and for what classes? I'm thinking it might not be a bad idea.

Prom
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