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May 25, 2013, 06:59:12 pm *
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News: We're trying to improve the mud.  Please check out the following topic along with all of the Macro topics: http://4dimensions.org/forum/index.php/topic,760.0.html

 
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 11 
 on: April 13, 2013, 09:16:25 pm 
Started by Xeriuth - Last post by Kvetch
From typo file, Kalana notes:
When trying to put a golem into a container, despite it being undoable, it says "You can't do this to Golem's!" when I can't think of a reason why that apostrophe would be there in this case.

If it's a script thing, I need someone to look at whatever script that would be. Golems have too many.

 12 
 on: April 13, 2013, 09:12:51 pm 
Started by Xeriuth - Last post by Kvetch
When digging in a forest area, you get the message:
You seem to be hitting alot of roots when you dig.

alot needs to be changed to a lot

Thank you.

 13 
 on: April 10, 2013, 05:05:57 pm 
Started by Xeriuth - Last post by Prometheus
Please do. I know I am going to be adding things to some of the things I added in. I'm semi open to suggestions Smiley

Promethues

 14 
 on: April 10, 2013, 05:04:39 pm 
Started by Loria - Last post by Prometheus
I don't think it is a bad idea but I think we need to finish some of the stuff the coders have set out to do. Ie a possible new crafting system. Or for me to finish up the things I wanted to add to my new skills and other things like dispel_magic_bubble on an item or an wand. We don't want to drown it out. But I'm open to taking it on since I will probably have more time soon anyways.

Promethues

 15 
 on: March 25, 2013, 04:26:53 am 
Started by Jason Orsini - Last post by Bane
Ive suggested this before, Though I think it should be part of the reward for completing the school and quest academy. X hours of bonus xp. We could make it so it only runs while they are online, or increase the hours and make it run offline. Making it run offline might encourage the player to log in so they dont waste it. If its done the second way make sure to inform them it will continue to run while they are offline.

There is a quest hub that will be going in, and from my understanding atm I believe it will take them to tier 4 level 50 if they finish it, We may go higher than that.

Also I wouldnt even mind exp formula being tweaked down. But I think everyone should wait till we get the school changes in and quest hub in.

 16 
 on: March 23, 2013, 02:23:13 am 
Started by Jason Orsini - Last post by Molly
Lionheart has some good ideas about improving Mud School with a 'Bragging Base", where we can display some of our unique features for the newcomers.

If any of you come to think about cool features that we have and most other Muds don't, please post suggestions here, so we can add them to that room. They have to be reasonably unique, however.

Already mentioned are: Orcrist, Golems, Gladiators, Woodsing trees, Artisave Rooms.


 17 
 on: March 15, 2013, 08:28:39 am 
Started by Jason Orsini - Last post by Jason Orsini
questing isn't for everyone however,
some of our newbs, just like to kill things in savage ways.

 18 
 on: March 15, 2013, 08:10:50 am 
Started by Jason Orsini - Last post by Loria
I would like to see the newbie quests give more xp. That would encourage questing and perhaps build confidence in questing.  Gaining levels by hacking and slashing is fine too, but I would love to see the new guys out there questing.

 19 
 on: March 14, 2013, 10:31:30 am 
Started by Jason Orsini - Last post by Molly
As for the main topic of the thread, I'm all for making life easier for newbies.
It's a good idea, so I think we should go for it!
Perhaps not "massive insane", but some sort of substantial exp bonus.

 20 
 on: March 14, 2013, 07:19:32 am 
Started by Jason Orsini - Last post by Molly
What would help even more would be, if our players tried to be a bit cautious about what they say on open channels, and didn't treat newcomers and returning oldbies like shit. We give you a lot of space when it comes to free speech, but in return we also expect some responsibility. Most of you aren't kids any more.

Honestly, I would have thought some of our long time players would be more mature by now, and think a bit more about what is generally good for the Mud, than on their own "fun".

But some of the things I've see happening lately on 4D have made me really disappointed.

An empty Mud is definitely not fun for anyone, but that's where we risk ending up, if certain players don't change their attitude.

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