After talking a bit with Molly she told me to post it on the forums and shes all for this.Main Concept
Clan War system where each CL of each clan can agree to terms of entering into a war. The war would end either one of the goals are reached.
a. one side surrenders
b. when X amount of kills have been made by one side
c. When X amount of points have been made by one side
d. Or when time runs out and who ever has the higher points or kills
Now we can either keep both goals B and C and Ill explain the points below this or remove one and just keep one of them. The way the point system will work follows
If you kill a tier 1 you receive 1 point, if you kill a tier 4 you receive 4 points. If they have GM, Add an extra point. So a tier 1 Gm would be 2 points a tier 4 gm would be 5 points. This way it keeps you from just killing off their lower levels to get to the X amount of kills. <-- I like this idea alot better then just x amount of kills
When a Clan enters into a Clan War with another clan the players of all clans recieve a Clan War flag, allowing all members to be attacked regardless if they are marked PK or not only by the other clan only. Upon entering into the the prepartion of starting a Clan War, the two CL's are teleported into a type of Negotiation Room
Below I will list some ideas that could be added onto the core of the Clan War systemAdditional ideas
1. Upon entering into a Clan War with an opposing guild a few terms can be worked out where both sides have to agree to the terms before the war is started.
a. A wager for the guild that meets the requirments to win the war.
Wager can be done in: Gold, Tokens, Tradepoints(if we ever get a way to trade tradepoints), Equipment, Artifacts(with the new artifact system coming in)
Both CLs must deposit the items into chests inside the negoation room.. Three chests will be in there, 2 Wager Chests for putting the items in that you are wagering and a Winners Chest for the Clan that wins to recieve the others wager and his own. Each CL will deposit Items into a wager chest, Each CL must deposit their items into separate chests. Each CL can look at each others wagers chest but they can not remove the items inside the wager chest unless they are the one who put them into the chests. Once each CL agrees to the wagers, the CLs will lock in their wagers and move onto the next step.
Next step will involve setting up the amount of items you may loot off an enemy corpse. You can agree to no items, 1 item, 3 items or unlimmited items.
When a player dies they receives a delay on when they can use the crypt to recover their corpse, this way it gives the victor of the fight a chance to look through the losers items and decide what they would like to take, instead of having to rush through in the .5 seconds it would take someone to run to the crypt and recover their body.
A few changes I think would also be needed to be made;
remove the ability to be able to autoloot a players corpse,
also not sure if scalping a player corpses body still drops all of their items on the ground, but if it does allow to still collect the scalp(which I think scalp should be moved to a subskill) but let it leave the players corpse.
2. Clan War members being able to attack their enemy inside safe rooms; ex Recall. If you attacked a player in a safe room they would receive a page for a warning(inscase they are not paying attention), a message only to appears to them to keep from spamming recall, and then they would be teleported outside of the saferoom to avoid spamming the room in a fight. They would teleport to either
A. Both to the same zone but in a different room, a timer would start to keep the player from being able to recall back, also maybe have a small delay on being able to move from the room you are in when first teleported in
B. A few different small areas would be made where the players would be sent to. !recall !teleport etc flags in all room. After x amount of time and if not in battle players would be sent to their clan hall.
The reason I bring up not being safe anywhere is to keep oblies from just sitting in a safe room and preying on those who actually are exploring and leveling. That way they dont just go out and kill them and then go back and sit in recall and not be able to be touched. If they truly want to be safe they will have to reside inside their clan hall during a clan war. I think I remember something in the past of Molly?(could of been someone else) talking about breaking into other peoples clan halls, I think that would be a neat idea too. The clans would have to make defense and pay for guardians to keep their clan hall safe. Wouldn't be able to break into their crash proof rooms, but might be able to break through to catch an afk enemy
I think this will also have a little extra benefit, It will open up more conversation In gossip I think, which will let the newer players who play not think the mud is so dead, cause most people just talk in recall, and if your an active player who is out exploring you never hardly hear a soul on gossip, makes you kinda feel alone when gossip is so dead.
3. If possible some kind of room called the War Room or something similar, that keeps track of on going wars with their amount of kills, points and time left. Also a board Past Wars Winners and losers with maybe some kind of MVP next to it each to show who earned the most kills or points in each Clan.
Now everything is up for discussion so I hope to hear everyone input, and hopefully more ideas!
The post below this will keep track of what we have agreed on, and its progress of being completed. This is going to take a bit of work and Im hoping Once will be all up for this, considering this will be down his alley of maybe starting up some drama.