What are you trying to achieve here?
Basically Im looking to fix a poorly designed game aspect.
Are you after something else to do with your time? Because this basically sounds like a few new quests with slightly different rewards. Which would be great but why not concentrate on designing the quests rather than these vague global mechanics.
Or are you really hung up on getting more out of alignment? If so, why? Good-evil alignment seems to me like a shallow concept that should be gotten rid of, not built on.
Im taking my time rather than just blurting everything that is on my mind all at once. I'm working through my ideas, and the vague global mechanics is me gathering input so I can post a whole design. Yes I might be slow, but its how I work. Im looking at this from different angels, and I usually think of multiple ways of doing something. I want it to be a feature that just doesn't appeal to a specific type of mudder, but to all. Questor/Rp/Hack And Slash.
Im also trying to avoid just a simple band-aid of this problem also. Of course we could just tinker the alignment formula and be done. But then its just still a dumb useless stat in the game or as you said a shallow concept. If we keep it in game, which im not oppose to removing it, it needs to be a feature. I want to see it implemented so it can be easily added or expanded in the future if it needs be.
I have some free time over the next thee days so Ill be getting some work done on here.