Will there a be a different profession for having to make the hilt then making the blade to the sword?
I think we should have different professions for working with different materials, for instance Woodworket, Metalworker, Stoneworker, Leatherworker, Textileworker, Glassworker. But nothing would stop a player from learning all professions, to do the job themselves. If we had more players it would have been a good idea to limit the number of professions each player could learn, in order to promote player interaction. But with our small playerbase I just don't think that would be feasible. Anyhow, collecting rwa materials gives at least some opportunity for creating a player run economy.
Will they just need to have all the items in their inventory to make the hilt and blade etc? Or will they have to make each separate?
I figure having all the parts in inventory, would be enough. And if any tools are needed, maybe they should have to hold/wield those.
Of course. I'll leave it to Once to design crafting the way he likes it. I just think it would be nice if we could base it around already existing things in the game.