Back in the day, prior to our switch to the current format, one of the things that made this mud fun for me was Artifacts and trying to collect all Artifacts in the game. Whether it was attempting to farm a high end mob to get one to pop or checking the secret loading places over and over and over, it added another element to the game. With the timers on artifacts now, the amount of time spent obtaining an artifact does not necessarily equate to the amount of time you actually get to use said artifact. A frustrating scenario, especially if you were to get something like assembling the super weapon/armor. I would propose making the following changes to these items;
Remove the Timer
Remove the Max Loan Rate
Decrease the % they are loaded - basically a drop to offset the removal of a max load
Doing this would add back an element into the game of trying to take down larger mobs to force a pop of a nice item. This would provide people with a nice step between normal eq and the high end quest items as well. Unfortunately i dont know if the 3 above are feasible, its been probably 10 years since ive had a builder. Let me know what you guys think...
bringing this post back with a few modifications given the new structure and making a few modifications. Given how a lot of them load rarely and take forever to force pop seems silly to have the timer,
*REMOVE THE TIMER
*Quadruple the max loads
*leave load % as is
*flag them so they cannot be left in player houses ie like keys...THIS ITEM IS TOO VALUABLE to be here...allow them to be put in the clan safe box only...this would prevent the trophy takers like back in the day or leave them open to being stolen by other clans or force players to carry them
*implement some type of system to sell artis for tokens or some other form of reward for farming out or attempting to force load artis
*allow artis to be perzed again
basically make it worthwhile to get artis for those that like to arti hunt and make it tough to horde them as we used to in the past.