Doesn't look like I'll be able to get to that tonight, but the good news is we now have working elemental focuses. Fire focuses can cast fire spells with more power than a normal focus (but are standard issue for other elements).
Sounds great!
Of course, what Zsijn is talking about is the
ordinary trees that you trade to the lumbermill, not the
magic ones that you make staffs from.
But I suppose a certain number of the ordinary trees turn into magic ones, so the loading percentage should be about equal for both kinds?
I am also not sure that I quite got the part about the elemental focuses.
How do you assign the fire focus to them? Do a certain percentage of
all the staffs get it, or is it based on what kind of tree the staff was made from?
Will other focuses get elemental ice or water to counteract the fire spells?
I'd also appreciate some ideas on which trees should give which elemental modifiers. Please limit it to one modifier per tree.
Like I said, there are 50 different kinds of trees, and some of them are a lot more common than others, which I suppose should influence the value of the modifier.
I could post a list of the trees, but that is not much use without the percentage load.
Which elemental modifiers are available?
Are all the available spells sorted under any of the elements fire, water, air, earth?
Also, like Jaros pointed out, the
age of the trees should make a difference to the factor - as well as the level of the players woodsing skill.