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Molly
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« Reply #45 on: July 17, 2012, 02:15:57 am » |
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I've set all the "non-coded" logs in OLC now.
So the code needs to first check for any vnum set in OLC. And then, if that doesn't exist, go to the default, which is tree vnum +20.
Could one of you coders please fix this?
Also Hayato has fixed Cogwell's script, so at least that should work now, at least it did for the oak logs that I tested it with.. Might be a good idea if Zsijn tested it with the rest of the logs.
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Zsijn
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« Reply #46 on: July 17, 2012, 10:43:31 am » |
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Can i get reimbursed my 53x tps for turning in while broken?
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Zsijn
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« Reply #47 on: July 17, 2012, 10:54:01 am » |
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Spindlebwrry works ill test more later
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Zsijn
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« Reply #48 on: July 22, 2012, 08:53:37 pm » |
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they all work....but trees still dont line up right yet....its still dropping the wrong logs for the wrong trees
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Zsijn
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« Reply #49 on: July 23, 2012, 06:14:26 pm » |
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plum trees are also not fellable...
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Molly
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« Reply #50 on: July 24, 2012, 01:39:44 am » |
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Several trees are not fellable, they are in fact containers, not trees. For instance apple, pear, plum, cherry, orange, apricot, mulberry, olive, laurel, hazel, almond, walnut etc, which all yield some kind of fruit or twig. Some trees are also portals or climb objects.
It would be nice if all these other type trees would also be fellable to yield timber, but that would take an addition to the code.
And since the coders apparently still haven't even fixed the line up of the logs, I don't see that happening any time soon.
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Zsijn
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« Reply #51 on: July 25, 2012, 05:54:04 am » |
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oh lol...except some are fellable in the orchard....they just yield the wrong logs....i thought it was a bug plum were not
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Molly
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« Reply #52 on: July 28, 2012, 01:19:35 am » |
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The trees in the orchard are "seasonal", so they are type tree in the seasons winter, spring and summer, and then turn to containers in autumn, so they can bear fruit. Observant of you to notice though, although you didn't get the full extent. 
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Zsijn
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« Reply #53 on: July 28, 2012, 06:43:22 am » |
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trees still dont line up to logs
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Zsijn
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« Reply #54 on: July 28, 2012, 06:23:01 pm » |
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can we get more trees in the orchard? only 4 is kind of lame takes forever to actually get enough from there to make stuff....also would be cool if prehistoric forest trees were fellable considering how hard the area most of the trees are in
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Molly
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« Reply #55 on: July 29, 2012, 01:18:04 am » |
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The orchard is run by a script that loads different trees for each season, and also purges any already existing trees at each reset, so it would be too complicated having it load more than one per room.
You'll have to do your main lumberjacking somewhere else. There are after all hundreds of trees all over the place.
By the way, do the fruit trees load the right log? If so, at least something works with that code, (I've set those manually).
And if you see Thotter before me, point him to this thread and ask him to fix the damn logs in the code. Should be a pretty simple operation according to Graham's post.
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Zsijn
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« Reply #56 on: July 29, 2012, 08:39:11 am » |
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only the singable trees load right the rest dont...also just foudn this issue...apprently some trees dont work
In An Old Spruce Forest [ Exits: e s w ] The terrain is rocky and uneven in this spruce forest, where ancient firs stand like guardians, side by side. The snow lies heavy on the boughs and twigs, weighing them down till they touch the snowdrifts on the ground. There are no roads in this forest and no paths, although several tracks, both animal and human criss-cross the virgin sheet of snow. A large fir tree grows here, its boughs heavy with snow.
3512H 67290M 25190V (100) 174,241,704TNL>look tree The fir is majestic, tall and straight, the boughs heavy with snow.
3512H 67290M 25190V (100) 174,241,704TNL>fell tree 3512H 67290M 25193V (100) 174,241,704TNL> You need a lumber axe to fell this tree.
3512H 67290M 25193V (100) 174,241,704TNL>eq You are using: <worn on head> a darkly shrouded hood ...it is glowing with an inner light <worn on face> a safety pin through the cheek <worn over eyes> some seriously cool sunglasses with blue, tinted, circular lenses <in upper left ear> a gold and diamond earring bearing the symbol of Slaanesh ...it is glowing with an inner light <in lower left ear> a gold and diamond earring bearing the symbol of Slaanesh ...it is glowing with an inner light <worn around neck> a *sparkling DIAMOND* collar ...it is glowing with an inner light <worn about body> the bat wings of Rahkz ...it is glowing with an inner light ...it is humming with energy <worn on body> a set of doctors whites <used as crest> a tri-coloured golden Viking's emblem in the form of Odin's Triangle <covering arms> a pair of sacred wampum bracelets <worn on right wrist> the emerald bracelet of Cyrene <worn on left wrist> a jewelled wristcuff <worn on hands> a Henna hand tattoo <on right finger> a gold signet ring <on left finger> a thick gold ring with $$ engraved in it <wielded> a lumber axe
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« Reply #57 on: July 29, 2012, 02:57:53 pm » |
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also..looking in your trees...
The plum tree is heavy with fruit.
1325H 67676M 26872V (98) 10,619,611TNL>look in tree the plum tree (here): [#---------] - max 600 ------------------------- ( 3) a red cherry
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Molly
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« Reply #58 on: July 30, 2012, 01:53:18 am » |
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LOL - a bum plum. I'll fix that at least, wonder if all the fruit trees are loading the wrong crop. 
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Prometheus
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« Reply #59 on: July 30, 2012, 12:13:13 pm » |
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Okay I'm undoing one of my changes to the code. The offset was 20 I made it 38 since we added stuff but I am setting that back to 20 and see what happens. My internet access is going to be iffy after Tuesday so I might not be able to do much more.
Prom
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