4Dimensions - the online multiplayer text-based RPG

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Central Zones

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The Central zones are not connected to any Dimension. They consist of Recall Point and the 4D Travel Agency, Mud School, the 4 Newbie zones and the Newbie arena, and some 'special' zones that need imm help to access, like the Battlefield and the Gladiator Arena, Colosseum.

Recall is the place where people hang out when they're not exploring one of our 4 Dimensions. This area is the true heart of 4D, holding the Time Warp, from which all the 4 Dimensions can be reached.

Levels Zone name Builder size
(all) Recall and 4D Travel Agency Molly 25 rooms
(1-5) Mud school and Quest Academy Molly 100 rooms
(1-10) Stone Age I Molly 50 rooms
(1-10) Robber Baron Castle I Molly 60 rooms
(1-10) Dry Gulch Nave 50 rooms
(1-10) Android Factory Flyte 50 rooms
(51-56) God Rooms Immortals 50 rooms
(10-50) Battle Field Molly 65 rooms
(all) The Chicken Casino Molly 60 rooms
(1-15) The Newbie Arena Blitz 100 rooms
(1-50) Realms of the Traders Molly 100 rooms
(all) The Colosseum Molly 100 rooms



Recall and 4D Travel Agency

This Realm is the starting point of your character's life. This is where you enter the game as a newbie, and where all the necessary things for the starting mudder are gathered along Adventure Avenue and venture Way. Here you find Recall Point with the Healer, the Guildmaster, the Donation Pit, a small Bar where you can buy a few necessities, the mortal Post Office, the entrance to 4D Mud School, the 4 Newbie zones, the Newbie Training Arena and last but not least the 4D Travel Agency.
The Travel Agency is the place to get information about the special features of this mud. Want to buy yourself a crash-proof private player house? Want a personalised weapon or piece of armour? Want to buy a personal pet or mount or spaceship or Recall item? The Travel Agency is where you find out the price and conditions for all those extra features.
This is also where you can find the 4D Map room, with descriptions of all the zones in the 4 Realms, the Building Department, with lists of all Builders in 4D and the conditions to become one yourself, the Crypt of the Craven, where you can retrieve your corpse for gold, if you were killed in a distant or dangerous place, the Clan Office with information about the Clans in 4D, and the 4D Hall of Fame, where remarkable players in 4D acquire everlasting fame. Maybe one day you will get your own statue in this Hall...
And one step up from Recall is the Time Guardian, who on request will take you to the Main Game Realm, for players from level 10 upwards.
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The 4D Mud School and Quest Academy

The Mud school of 4D is not the usual Mud School with chained mobs in cages that you meet in most muds. This School is totally customized to 4D, and it is also a playable area, full of mobs of a suitable strength for your level and some decent equipment that you can't get anywhere else.
It has 4 Classes or Grades - one for each Dimension - and you can drop out of School or skip a class at your own will.
The 1st grade teaches the basics about moving about, surviving and killing, the 2nd is devoted to communication and the use of magic, the 3rd teaches you how to use firearms, mounts and vehicles and how to form groups, and the 4th gives you some "special" tips about the secrets of the game.
And at the top of the fourth grade is the unique Questor's Academy, where you can learn some of the tricks that usually only very seasoned players know about.
Mud School is restricted to the levels 1-5, and it is highly recommended for new players to go through it, before venturing into the world of 4 Dimensions.
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Stone Age 1

This is the first of the four Newbie zones for level 1-10, set in Stone Age, where the Neanderthal and the Cro Magnon tribes fight each other, while at the same time fighting Nature for survival. Apart from the Stone Age people, you'll meet mammoths, sabre-toothed tigers and a lot of less dangerous animals that inhabit the forests and steppe at about 9000 years BC.
You will find this and the other Newbie zones on both sides of Venture Way west of Elementary Square and north of Recall Point. After level 20, you will no longer be able to enter these zones.
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The Robber Baron Castle 1

This castle may be rather small, and the robber Baron may not be the most powerful man in the Realms, but he is a pretty nasty customer nonetheless. And so are his ill-bred offspring and his snotty wife, so nobody would object if you raided this castle to rid him of some of his excessive goods and gold. He does have a dungeon though, and if you get thrown into that, it might not be very easy to get out again...
You will find this and the other Newbie zones on both sides of Venture Way west of Elementary Square and north of Recall Point. After level 20, you will no longer be able to enter these zones.
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Dry Gulch

It's just a small outback town, but it does have some shops and of course a saloon, where you can get yourself a drink. I'm told even the great Shorty himself still buys his shots in this saloon. Apart from that there is not much of interest in this small outback town, just the usual towns people, mongrel dogs, Indians, tumbleweeds and dust, dust, dust...
It has been months since it last rained in Dry Gulch.
You will find this and the other Newbie zones on both sides of Venture Way west of Elementary Square and north of Recall Point. After level 20, you will no longer be able to enter these zones.
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The Android Factory

This is where all the androids that overrun the planets in the Future Dimension are manufactured. The androids are of course supposed to help Mankind, in doing many of the menial tasks that Man thinks below himself. Only lately it seems that they don't quite get the message. In fact lately they seem to have grown uppity, lazy, defiant - even hostile at times.
Maybe something went wrong at the conveyor belts? Or maybe it's a bug in the programming itself...
You will find this and the other Newbie zones on both sides of Venture Way west of Elementary Square and north of Recall Point. After level 20, you will no longer be able to enter these zones.
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The God Rooms

These are for the Immortals exclusively, your only chance to get there would be by "special invitation" - or if you get yourself in major trouble, which would be a wise choice to avoid...
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The Battlefield

This is the "Battlefield" or Arena of 4 Dimensions, where you can meet other players in mortal combat, regardless of whether you are registered as a "pkiller" or not. When you die in the Battlefield, you do not lose exp or equipment like you risk to do in the normal game. All you lose is your pride, since this is the place to determine who is the best pkiller in the mud. Only one player can win, but all levels can participate, and you can place bets on the Winner. The way to do this is to type 'PLACE < AMOUNT > Playername'.
You need an imm to start up the Battlefield however. Type ARENA to listen to the special Battlefield channel, and HELP ARENA to see the rules for the tournaments.
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The Chicken Casino

Like a game of old fashioned Poker? Well, you can get that here too, although it is a wee bit different from the usual. We don't have a dealer here, instead all the players are let into a large chicken pen, full of chicken and hens. Each of these fowl have a card, so you kill as many as you can and collect the cards. Then you put together the best poker hand you can from what you have got, junk the rest of the cards and return to the Casino, where each in turn gives his hand to the Poker Master, who looks at them and decides who the winner is. The Poker rules are the same as always, and there is a list of
winning hands posted in the room in case you forgot the rules.
You will need an imm/hero/helper to open the door to the chicken pen and supervise the game, and it won't be started up unless there are at least 3 players.
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The Newbie Training Arena

Like most things in 4D, the Newbie Training Arena has four parts, one for each Dimension. You can start in any of them, but the easiest is Pre Historic, and then they gradually get harder. Built by one of the most experienced players of 4D, this zone not only provides good hunting grounds for low levels, but also a good introduction to the special culture of 4D, with several easy Quests where you can train your brain for larger challenges to come. Also this zone holds some special equipment for Newbies, with rather good stats. If you start your career in 4D with the Quest Academy and this zone, you stand a better chance than most Newbies of mastering the Game.
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Realms of the Traders

Tired of hack and slash? Want to do something more creative with your spare time? Learn a useful trade, perhaps? The Realms of the Traders will provide you with these options. They are spread over the 4 Dimensions, but with the main centerpoint in the Medieval Dimension.

The Trader's Office in the 4D Traveling Agency will provide more information.

Around Old Yorke, you'll find:
8 fields for Farming North Wall Road
8 plots for Gardening West Trade Road
Crafters' Alley Northeast of Old Yorke
The Chicken Farm North Wall Road
The Orchard and the Dairy South Wall Road
Several sub-contractors To help develop the products
In Old West, you'll find:
The Ranch South of The Range, west of Dodge City
The Old Gold Mine West of The Range
Main entrance to the big Mine Type 'help Mine' to get directions
Gold digging opportunities Find out where yourself!
The GoldMiners Office Dry Gulch
Goldmining and more Farming Fort Sutter, in California
In Future, you'll find:
A well developed trading system Alpha Centauri and Whotvar Systems
An Alchemy feature Whotvar System
A Mine for alien Minerals Whotvar System
Different natural assets Alpha Centauri and Whotvar Systems
2 IGTC's to trade the assets Outer Space Grid
Reptile skins to trade Planet Reptilia
In Prehistoric, you'll find:
A well developed trading system Greek Islands and Mainland, Egypt, Kush and Punt
Exotic fruits, herbs and spices Greek Mainland, Islands and Egypt and Punt
Silk cocoons Greek Mainland, Islands and Egypt
Large forests Greek Mainland and Islands, Land of Punt
Natural assets and local products Greek Mainland and all Islands, Land of Punt
Gold-carrying streams Find out where yourself!
7 Trading Centres The islands Carpathos and Cyprus, 5 places along the Nile

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The Colosseum

This is the zone that was made for the PK feature The Gladiator Arena.
The Colosseum Arena has two parts.
The upper, outdoors part is a plain 7x5 grid.
Under this arena is a cellar, accessed by two stairs. The cellar is a bit like a maze,
with winding, narrow corridors, animal cages and some maintenance rooms. This part is good for ambush, and it also has some extra features and twists.
There is a Gladiator School, which works a bit like a Clan hall, and has some supply shops.
There is a Healer in one of the Cellar Rooms and another one in Gladiator School.
And finally there is a public Area for spectators to view the fights and and get some info about the Gladiator Games.
You will find the Public part of this zone west of the Map room, all south from Recall.
The Arena itself is only accessible with assistance of an imm.
For more info check out the link The Gladiator Arena.
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