This large town with narrow and winding streets is the first that meets you when you take the Time Warp to the Medieval Dimension. Surrounded by its broad moat and protecting town wall, guarded by archers from the ten defence towers, the City of Olde Yorke is the natural centre of the blooming eastern parts of medieval England. Here you will find shops, banks, Inns and Pubs, to fulfil all your needs, here also the Administration and Law of the Eastern Realms is situated in the impressive Town Hall. And the Cathedral is said to be the largest and most beautiful in all England. You will be quite safe in this city as long as you don't break the peace. But if you do - beware of the Cityguards...
Situated just east of Olde Yorke, the Tournament Arena offers the most popular form of divertissement during Medieval time. Almost every day the gallant knights of the country encounter each other in mortal combat or playful joust in this Arena, while the nobles of the country watch the games from the gallery, and the peasants and sundry mill and throng outside the fence to catch a glimpse of their favourite knight. The first Sunday of every month the famous "Knight of the Month" Tournament is held, to decide who is the most powerful knight of the Realms. If you want to measure your strength against other players without registering as PKiller, you can go one step down from the center of this arena, to the Gladiator Pit, where you can fight without risking to lose your corpse or get a KILLER Flag. You could also go to the the "Arena" of 4 Dimensions, another place where you can meet other players in mortal combat, regardless of whether you are registered as a "Pkiller" or not. You need an imm to start the Arena, whereas the much smaller Gladiator Pit is accessable at all time.
The Robber Barons are the disgrace of feudal England. Oppressing and abusing their unfortunate tenants, ambushing innocent travellers, taking hostages and claiming enormous ransoms from their poor relatives, they gather their illegitimate riches, always expanding their powers to add more land and properties to their already enormous domains. The walls of their castles are thick and impenetrable, the dungeons deep and dark - he who dares enter this castle does so at his own peril. You will find the Robber Baron's castle in the eastern Realms, just east of the Tournament Place.
The Road to Nottingham passes through the infamous Sherwood Forest, where Robin Hood and his merry men defy the Law of feudal England. As soon as you leave the comparatively safe road and venture into the woods, a green-coated archer may lurch behind every tree. You may risk your purse, if not your life, when you enter this forest, and it isn't necessarily the green-coats that present the greatest peril. The Sheriff's men have been known to attack innocent travellers too. But if you make it safely to the small town of Nottingham, some of the best shops in the territory await you there. Sherwood Forest is situated in the eastern Realms, east of the Tournament Place and the Robber Baron's castle. Just follow Tournament Road, Dirt Road and Nottingham Road, and you will soon be there.
The rough and uncouth warriors from the distant Northern countries regard the eastern coast of England as their own private playground. Every year a Viking Ship hits the lush and marshy coast near the small village Green Fen. But while the farmers of the coastal area complain bitterly about the ravaging Vikings, the resourceful villagers have adjusted to the situation. Green Fen has developed from a poor fisherman's village, to a prospering Tourist Centre, offering the visiting Vikings all sorts of accommodation and services - mostly in the form of licensed houses (the Vikings like to hit the booze between battles). To find Green Fen, just follow the road leading eastwards from Olde Yorke until you reach the east coast.
If The Vikings are a pain in the butt to the coastal inhabitants, the Pirates from the Mediterranean sea are an even worse plague. In a small, natural harbour on the east coast a Pirate Galley Ship is hiding, while the crew raids the neighbourhood. Having gathered priceless treasures in several countries before arriving at this remote coast, the Galley Ship presents a rich prize for an enterprising adventurer, who has the timing of hitting it while the main part of the crew is ashore looting the countryside. The easiest way to find the Pirate galley might be to follow the river Tain north- and eastwards from the bridge of Nottingham, and then go north at the estuary.
Surrounded by impenetrable high walls, the adjacent Monastery and Nunnery present a sanctuary as well as a challenge. Somewhere inside those walls a very powerful item has been hidden - hidden so well that so far nobody has succeeded in finding it. The two convent orders share the same church - and as the attentive explorer will discover, they also have a lot of other things in common. In fact there are more secret passages between those two convents than you would ever dream of. Oh well, even monks and nuns are entitled to some fun, aren't they? The twin Convents are situated just northeast of the Tournament Place in the Eastern Realms.
The West Trade Road that leads from Olde Yorke To Camelot is long and full of perils. But once you get your first glimpse of that golden citadel from the rolling hills east of Durmandle, you realise that the road is well worth travelling. Don't forget to actually LOOK at the castle, to behold its true grandeur. The gallant knights of King Arthur's Round Table await you there. And further west, past the Crystal Mountains and the elven forests maybe a ship will be waiting one day at Land's End, to take you to new and unexplored continents... You will find Camelot far off in the Western realms,but beware! - Only the truly good are allowed to enter Camelot Castle.
West of Olde Yorke loom the Svalich woods, dark and dangerous. And hidden in these dark woods sits the even darker castle of Mirkheim. The rumour has it, that the inhabitants of that castle are all vampires. And very few of those that dared enter this castle of death ever came out alive again. But those that did, tell about a rich loot, that made up for the perils and horrors of this infamous castle. If you are strong enough and brave enough to defy the dangers, maybe you'll even encounter and defeat the dreaded Lord Mirkheim himself...
Even though most of the elves have left England by now, there still are some elven strongholds far off in the western parts of the country. This majestic Beech forest may look like an ordinary wood to those that are not attentive of their surroundings. But high over the ground, in the dense and mysterious crowns of the trees, there is a secret world of its own, where the elves lead their lives hidden from all human eyes. To get to the elven countries, just follow West Trade Road past Durmandle. But if you dare enter it - beware! The elves object to intrusion and they are aggressive and formidable warriors when riled. And finding the key to their Realms might not be so easy...
Under the floor of the magnificent Yorke Cathedral lies a secret world of its own. Dark and mysterious crypts await you, an eerie and dark graveyard, haunted by the ghosts of long time gone inhabitants of a once grand and luxurious manor. In this world of darkness all your worst nightmares may spring into reality and the fiends and imaginations of some sick and feverish mind spring to life to plague and torture your body and soul. Enter this dark world, and you may loose your own mind...
North of Olde Yorke some high and perilous mountains tower over the plains. The north Trade Road passes through those mountains, but the merchants using it tend to stick together in large caravans, and make the passage as quickly as possible, for fear of the wolves and highway robbers that infest those desolate places. So even if many of the travellers wonder about the high, lonely tower, that you can discern from the distance, not many have dared to explore it. And very few of those that did have lived to tell the story. For there IS a story about that old tower - and a secret. And there are treasures beyond your imagination to win for anybody who succeeds to solve the mystery of the Tower of Rapunzel...
This is a pretty nasty zone, designed by one of our strongest and most evil players to be a challenge to all the best characters in the game. You should not even THINK of going there if you are below level 50. And even at that level, trying to mess with the one called Jaih would probably give you nothing but grief. And if you think Jaih is a tough cookie - try the Dreadlord... Perhaps you think the equipment is worth all the effort and dangers? Well, in the Troll Forest you might very likely ending up LOSING all your equipment, instead of gaining it. And the perils in Dunshade Manors ar no less. You will find the entrance to this zone somewhere along the West Trade Road, near the Halfway House. But be warned: This is not a zone for the weak or craven or feeble-minded. Watch out for Jaih - and the deathtraps...
The realms of Osten Ard are large, and many adventures await a visitor to this distant part of Old England. In the city of Hayholt a struggle between good and evil goes on, after the good King John died. On the surface all may seem calm and peaceful, but in the deep and dark dungeons and mines underneath the castle dark forces rule. West of the little city of Hayholt lies the Aldehorte Forest, where the proud and beautiful Sithi people reside, and if you choose to travel eastwards you will pass a small Troll Village, the Keep of Naglimund and eventually reach the cold and desolate country around the StormSpike, where the evil Norns reside. The legends say that a Stranger will save the City of Hayholt in its greatest hour of need. Perhaps you are that stranger? To get to Osten Ard you must travel northwards from Olde Yorke, past the High Mountains and the Gypsy Camp.
Way up north in the Northern realms, where the snow never melts, you will find this magnificent castle, built entirely of snow and ice. Here reside King Lachdanan and Queen Adia, guarded by Snowman Guards and ruling a land of eternal winter. Their hearts are as cold and cruel as ice too, and they show little mercy to any travellers that break the peace in their ice cold domains. But still warm love and hot feelings exist in this land of eternal cold and snow, an unexpected romance between a poor and humble poet and the richest and most powerful woman in the Realms. You will find the road leading north to this castle in the eastern part of Osten Ard past the City of Hayholt and the Keep of Naglimund, so even getting here will take some effort.
A gigantic mountain, covered with eternal snow, towers ominously over the town of Winterville. In spite of the always present threat of avalanches, the citicens of this small town spend their lives quite happily, skating on the icerink and making a good profit from selling supplies to those that come here with the sole purpose of climbing that high mountain. Maybe you are one of those brave mountaineers too? If so, beware, the paths leeding up the mountain are icy and treacherous - one false step and you are a gonner... And what if you meet Big Foot up there? You will find this mountain in the Northern realms, east and north of Osten Ard, and north of the large forest where the Ice Castle is situated.
Buried deep in unfamiliar woods lies an unknown entrance to a long-forgotten temple of a legendary cult, once known for its vile and horrific human sacrifices. Ancient tomes that have long ago fallen to dust, once spoke about an evilness that lives - nay thrives - upon the evil of all creatures. Innumerable adventurers have lost their souls trying in vain to rid the realm of this evil presence. Ever-growing, ever-feeding upon evil deeds and thoughts, this temple will continue spreading its influence till all creatures submit... or die. Be forewarned: None who have entered has ever returned from where upon they left. You will find the entrance to this temple in the dark and dangerous Svalich Woods.
Once this was a great and prosperous merchant city, famous for its Elf "Academet" and its grand Park of the Golden Bunny. But lately some dark and mysterious curse seems to have crept in on the city, draining the life and willpower from its citizens, spreading like the black plague in wider and wider circles. Already travellers are avoiding the city, giving it a wide berth rather than entering the tall gates. Already rumours and strange tales are being spread in taverns and inns all over the Eastern Realms. Few people dare visit Dun-Shivaar today - even fewer return from the visit to tell their story. The city is still there, at the end of the trail leading south through Sherwood Forest. But only the strongest and bravest - or the most foolhardy? - travel there now, in search of the vast treasures that also are said to be found there. And since few ever return, maybe the time soon will come, when Dun-Shivaar sinks into total oblivion?
In a small miserable village the serfs lead their miserable lives, crammed into small ramshackle huts, working 18 hours a day to keep starvation from the door. The serf village is situated south of the Tournament Place, among small and meagre fields, yielding sparse crops of barley, oats and potatoes. A curious detail that a visitor can observe is, that almost all the serf children show an amazing likeness to the Robber Baron Rudolf von Dummkopf, who resides in the large castle nearby. This is due to a medieval custom called 'Droit de Seigneur', which means that the feudal lord has the right to the first night with any young woman among his tenants. In fact the Baron is the father of every single child in that village - except one. And as for that child, there is a secret about his heritage, a scandal that might rock the walls of another great castle once it gets known... To get to the Serf village follow River Walk west of the Tournament Place southwards. Or you can use the shortcut at the west end of Venture Way.
The zone contains not only the Town of Odessin with its famous shops, but the surrounding countryside as well, with large forests and trackless swamps, haunted by trolls and dark fiends. There is a built-in quest, where you can earn tokens. There is some rather special equip, and no less than four artifacts - if only you can find them. To get to this zone, just follow the Southern Trade Route, from the south gates of Olde Yorke. Some dangers may await you along that road, but they are nothing compared to the perils that you will encounter in the Realms of Odessin - where the name of Alacaurde, the Evil incarnated, is still vividly alive, although he himself is dead... Or is he really...? And, if you get to the Keep of Odessin, watch out for Mistress Lydia, the Demoniac. Rumour has it that her tastes are twisted and peculiar, and you might end up as the latest victim of her pleasure...
South of the little fishing village Green Fen on the east coast of old England lies the vast and trackless swamp, locally known as the Lostlands. The name has two meanings. The villagers believe that the souls of sailors perished at sea have drifted in with the wind and are now lost for ever in the dense mists that perpetually cover the swamp. Some people even believe that the mists are FORMED by all those unhappy souls, trapped for ever by a strong spell that prevents them from crossing the river Main to the north. But there is another and more sinister meaning of the name too. Very few people who enter that swamp are ever heard of again. Stories are told about the monstrous swamp goblins and trolls that roam the area, and of their lust for human blood. Stories are told about the ghosts, who also yearn to suck the blood of the living in an attempt to acquire some of that warmth and life for themselves. And often during still nights bloodcurdling screams can be heard from inside the dense mists...
The legendary Fenizia, the City of Light and Darkness, is also known as the city of the Poison and the Dagger. It is ruled by six families of nobles, each of them at each other's throat. Superficially it is a city of beauty, with stately palaces lining picturesque canals. But if you are able to penetrate below the bland tourist surface, you will find many a dark secret. Most people visit Fenizia just to view the sights and to acquire the poisons and antidotes available there. But Fenizia is so much more. It's a city full of plots and revenge and murder and hired assassins.
It is a place where you could just as easily lose your life as your purse. So if you really want to know Fenizia, you must dig a lot deeper. You must listen at doors and look under beds and behind paintings, in the search for secret passages and hidden caches. You must use all five senses, and maybe a sixth sense would not be out of place, if you want to unravel all the mysteries of this grand City.
This area has the feeling of Scotland in the ancient times, but there is also a mystery edge to it. No less than seven castles awaits you to be explored in the vast and perilous Highlands, each with its own mysteries and challenges. Travel the Sea of Illusions and fight against mythical sea monsters - maybe even the legendary Loch Ness monster might find its way here through secret, underground rivers. Take a ferry ride to the mainland and wander the highlands, battling the aggressive creatures that inhabit them. Seek out the castle of riddles and try to solve the puzzles there. Or you can soar among the clouds with the creatures of the air and go shopping in a small town located in the sky. You will of course need wings to go there, but those will be provided, if you keep your eyes open. Witchcraft rules in the Highlands, but the witches are not all evil, some of them you might find rather helpful - or at least the potions they brew will be.
This is the story of Snow White and the Seven Dwarves, but told like you have never heard that story being told before. Actually the zone contains 7 stories, one for each of the dwarves. In this zone you will learn some new things about Little Red Riding Hood and the Big Bad Wolf, about the Beauty and the Beast, Cinderella and Prince Charming, and some other well known story book characters. But don't expect these tales to be anywhere near those that your mother used to tell you. This version of the good old Mother Goose Bedtime Stories is definitely not for children. You will get lost in dungeons and forests, learn why Happy is so uncommonly happy, find out if Bashful is really as shy as he looks, and hopefully help a few separated couples to get back together - that is IF you are able to solve the pretty nasty problems that Shartrance put in the way of True Love. You will find the entrance to this zone in the Library of Olde Yorke. (The Adult Department. And remember that you have to be above 18 to enter that Department. This story is definitely not for kids!
There is a dark threat looming over the Realms. Some evil force is sucking all the magic out of the World into the Underworld. The people in Midlands are worried - even the first Wizard is at a loss about what to do. Maybe you could help? While traveling over the Midlands you'll meet many perils, but also ordinary, friendly people in need of help. The main Quest of this zone is of course to save the World! But you may find that this won't be an easy task. Not much is what it seems to be in this zone. There are many wicked secrets and surprises, so you'll have to watch your step. This is not the place for the weak - or the slow-witted. The rewards may also be great... But remember - illusions can be deadly! You will find the entrance to the Midlands somewhere near the Halfway House on West Trade Road - at least that is what the rumour says...
On the eastern coast of old England lies this small island, where the Dragons still rule. In fact the Mayor and the citizens of the small city known as Grumville are really worried that one day the dragons will invade the city and kill all the inhabitants. The city is strongly fortified, but will that really help against flying dragons? The Mayor might ask you for help to defend the city, by finding an object of protection that was lost long ago. But to find this object you must pass the Unforgiving Forest, and venture into the Realms controlled by the dragons. Maybe even enter the dreaded Dragon Tower. Of course - as everybody knows, dragons like to collect treasures of gold and jewels, so it might well be worth your time. You will find the Dragon Island near the village Green Fen, outside the estuary of the River Tain, on the east coast.
More than five centuries ago the Lands of Shetreleigh were sealed off, after a great and evil peril had been warded off. Now these once grand lands lie almost deserted, although the observant adventurer might discover traces of civilizations long lost, and battles once fought. But there is still hope. Though the defenders all perished - well at least ALMOST all - a small group of their descendants has lately returned, mainly to find out what happened to their ancestors, and how the even greater threat still lurking might be averted. The final battle has yet to come. Perhaps with your help the good forces might finally triumph over the evil that lurks beyond Mount Kuromeru.
Hidden high and deep in the trees of the Mystical Rainforest lies a village of free, powerful fairy people called the Tulipek. Turned tiny, you fly through the village harmoniously in the trees. Shops and homes lie both inside and on platforms built around the gigantic rainforest trees. Fairies of all colors whisk about you, leaving trails of musty light. Meet Sentries, the rainbow family, and the wise ancient elders of Floreidellis. It is peaceful and enchanted, but a sickly tree infested with mysterious rainforest insects threatens the village. What is causing this sudden menace?
Dare you enter the rift that stands between you and the barrier before the sinister Black Mountain? Indescribable fiendish creatures prepare for battle against all that exists in this world. The threat of Shetreleigh attempts to be unleashed again, waiting for the entire shield to drop. Atop the mountain of pure shadow stands a tall black tower - The Tower of Abyss, named for the bottomless Abyss that surrounds it, a pit of eternal anguish. The tower reaches high into the red storm clouds, many floors of trick and temptation. Do not be too anxious to enter, a safer road must be available. Find the secret of the shield, the cause of the rift within it, and perhaps you could be the destined mortal to at last avenge the scourge of the Enchanted Lands.
South of Yorke, somewhere in the Dwarven Mountains, lies one of the doorways into the deep Dwarven mines and the shining citadel known as Thandar. The dwarves welcome the other races with open arms, except for those cursed dark elves, whose city is even further underground. Many of the citizens of Thandar need a little help with some problems and you might get the chance to try your hand at some underground mushroom farming - that is, if the Cook doesn't discover you're trespassing and throws you out. And it's the King's birthday too, so make sure and get him something he'll like. Oh, and watch out for that dragon, he's a might bit upset right now...
The Town of Ta-Beneth is the home of evil folk known as dark elves. They glory in their vile ways and serve a lich queen who worships a dark Goddess. The town is at war with the Citadel of Thandar, whose goody-goody ways ran counter to everything the dark elves believe in. But someone has stole the deck of Tarot cards, a very magical source of power, from the Seer of Ta-Beneth. The vile thieves have separated the deck and hidden each card in a secret place. Finding the cards is only half the battle, for not even the Seer herself can put them back into a whole deck. To get to the new zone you need to find the hidden entrance, somewhere in the dwarven tunnels. If you have trouble in finding it, a visit to the girl who runs the New Age Shop in Pleasure Planet might be of assistance. Just don't ask me how. These seers and witches have their own mysterious ways...
Somewhere far out in the Sea of Illusions that flows through the Rip in Time is an island where dragons go to rest. There is a warren of tunnels and caves that riddle the ground under the mountain that covers the entire island. Dragon guardians, an elite group of highly skilled warriors, patrol the caves and watch over the dragons while they sleep. The dragons come in many colors, but only one size, HUGE, each with its own set of unique magic or skills. There are rumors that the scales of some of the dragons can be used to enhance mortal items... but rumor is all it is, since so few who go into the caves ever come back out. This area is only meant for the strongest of Time Travellers that have defeated the toughest of creatures found throughout the 4 Dimensions.
The Royal Forest, situated northeast of Olde Yorke, is surrounded by a high wall, to keep the King's deer and sheep that graze there in, and predators and trespassers out. Unfortunately some vermin have been able to slip in anyhow, through cracks in the walls, and there even are rumours about a band of robbers using the forest as a base. The King graciously allows the citizens of Olde Yorke to enter the forest and even forage for berries and nuts, as long as they leave the deer alone and donate to the upkeep of the forest. This is a nice hunting ground for new players, who can also help the Game Warden by killing some pests. There's also a mystery about a missing Warden that you might be able to solve, to great advantage for yourself. You will find the entrance to this forest at the intersection of North and East Wall Road, just outside the walls of Olde Yorke. Or you can use the shortcut at the west end of Venture Way.
For centuries the Kobolds and Goblins of the NightDragon realms have been at war. Their blood-soaked battlefield can't take any more. Traverse in the caves of the kobold, or check out the village of the goblins, either way you'll have to go through centuries of war on the battlefield. To get to the NightDragon Realms, head south on South Trade road just past the Dwarven mountains by Golden Bridge Inn.
Avalon is the mysterious land where King Arthur's sword Excalibur was forged. For many years the path there has been lost to mankind. The Fairies and Pixies that inhabit the land, have concealed the entrance in swirling mists. By now most people have forgotten that the Land of Avalon even existed. Only the Druids remember, since Avalon is their home Land. Maybe this is just as well. Because although Fairies and Pixies can be very entertaining, they also can be extremely annoying. Sometimes their main purpose in life seems to be to annoy humans. But this cannot be all there is to it. In fact, when someone makes a lot of precautions to hide something, it usually means that they have something valuable to hide. If you really want to seek out the Land of Avalon, you should perhaps start at the old Cairn, southeast of Durmandle. Some of the locals claim that this is the entrance to Avalon. Of course most of the locals also claim that the cairn is haunted and avoid it like the plague. Especially at midnight, and when the moon is full....
A secluded mountain village, where the old Dane blood still runs cold and fierce. A place for hunters and loggers to call home, and a place for the hearty adventurer to test their limits.
A great evil has befallen the proud people of Gelindril, to a degree so great that it has almost brought them to their knees. And now they need a hero to their rescue more than ever before.
You will find the entrance to this village somewhere on the West Trade Road, near the Halfway House. It may be a bit hard to locate, so you might have to search a bit for it.
Just as well. This is not a zone for the young or weak.
This is a place where great darkness and horror take place to a truly frightening degree. Long damp corridors, teaming with palatable evil, prove to be a true test to any brave soul that might test their fate, and seek out the source of all things unholy there, so that the head of the snake might be severed... For good.
The Flying Fortress is said to have been sighted somewhere west of Olde Yorke, and is advancing slowly, while threatening all life in its way.
At present the village of Gellindril is under attack, and you need to help the villagers and gain their trust, if you want a way to enter the Flying Fortress and join the battle between Good and Evil.
But don't expect that battle to be won easily. Better bring some of your strongest friends...