Difference between revisions of "TELEPORT"
From 4Dimensions
(Bot: Automated import of articles) |
m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
'''TELEPORT ''' | '''TELEPORT ''' | ||
[[Category:Help Files]] | [[Category:Help Files]] | ||
+ | [[Category:Spells]] | ||
+ | [[Category:Precursor Spells]] | ||
Usage: cast 'teleport' <victim> | Usage: cast 'teleport' <victim> | ||
Line 13: | Line 15: | ||
crashproof rooms of player houses, clan headquarters or quest areas or zones. | crashproof rooms of player houses, clan headquarters or quest areas or zones. | ||
− | Note that even if you can teleport INTO an area, it does not | + | Note that even if you can teleport INTO an area, it does not necessarily mean |
you can teleport OUT of the same area. | you can teleport OUT of the same area. | ||
Line 26: | Line 28: | ||
Percy Shelley - Could be anywhere | Percy Shelley - Could be anywhere | ||
+ | See also: [[GROUP TELEPORT]] | ||
See also: [[SPELLINFO]] [[TELEPORT]] | See also: [[SPELLINFO]] [[TELEPORT]] |
Latest revision as of 18:07, 13 July 2017
TELEPORT
Usage: cast 'teleport' <victim>
Duration: Instantaneous
This spell will instantly transport the caster's target elsewhere in the
dimensions. One may be teleported to any room other than immortals rooms,
crashproof rooms of player houses, clan headquarters or quest areas or zones.
Note that even if you can teleport INTO an area, it does not necessarily mean
you can teleport OUT of the same area.
Trainer:
Professor Botta - All Dimensions
Roger Young - Future Dimension
Percy Shelley - Could be anywhere
See also: GROUP TELEPORT
See also: SPELLINFO TELEPORT