Difference between revisions of "TRIGEDIT-ROOM-SPEECH"

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'''TRIGEDIT-ROOM-SPEECH'''
 
'''TRIGEDIT-ROOM-SPEECH'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 
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[[Category:Building]]
TRIGEDIT-ROOM-SPEECH
 
 
 
TRIGEDIT-ROOM-SPEECH
 
 
 
TRIGEDIT-ROOM-SPEECH
 
 
 
 
 
  
 
Activates when matching text is spoken by a character in the room
 
Activates when matching text is spoken by a character in the room

Latest revision as of 15:28, 14 July 2017

TRIGEDIT-ROOM-SPEECH

Activates when matching text is spoken by a character in the room


Numeric Arg : 0: argument is a substring that must be found in the speech to cause a

match.

1: argument is a list of words, any of which found in the speech will

activate the trigger.

Argument  : a phrase or wordlist to be matched.


Variables:

%actor% - the character whose speech activated the trigger

%speech% - the entire phrase spoken


Example: {cRTSTAT 53{c0