Difference between revisions of "LONERS"
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− | See also: [[ | + | See also: [[CLANS]] [[REMORT]] [[CLANRECALL]] [[CLANHOUSES]] [[CLANRULES]] [[CLANWARS]] |
Latest revision as of 18:33, 23 March 2017
LONERS
If you have remorted for the first time, you'll drop out of the Seekersclan.
Which also means that after your first remort, using a flaming red feather
might be deadly. Now you'll have to decide whether you want to join a clan
(with all it's benefits) or if you prefer to stay a loner.
There may be several reasons why a player becomes a loner, for instance that
they like to play their game in peace, independent of any loyalty ties to a
certain Clan, or that they are tired of the policies, intrigues and power
struggle that are usually abundant in Clans. But it could also be because they
are such jerks that none of the existing Clans will accept them as member. As
a result the loners range from very good players to total Twinks.
Clan members are usually very loyal to each other; don't expect the same from
a loner. They might help occasionally, but don't count on it, they are apt to
look out mainly for themselves. After all, that's why they are loners.
Loners is not a Clan, and they lack all the advantages that the Clan Halls
provide. Their only facility is a shelter, somewhere in the Sherwood Forest,
where you get access to some healing potions. They also have a Recall item to
bring them there, a wolf whistle.
To get this whistle you need to seek out Maid Miriam, near the HQ of Robin
Hood, and say to her: 'I want to be a loner'. She will give you a whistle,
which you can only use if you are not a member of any Clan.
There is only one rule between loners: you NEVER ever attack or kill another
loner in the Shelter, or your whistle will be revoked.
See also: CLANS REMORT CLANRECALL CLANHOUSES CLANRULES CLANWARS