Difference between revisions of "ARMORLOCATIONS ARMOURLOCATIONS BODYPARTS WEAR LOCS"
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Revision as of 04:18, 26 January 2016
ARMORLOCATIONS ARMOURLOCATIONS BODYPARTS WEAR_LOCS
Armour is perhaps the most essential adventuring gear you need, as it helps
keeping you alive and protect your body in combat. Different types of armour
have varying protection rate (AC), and they can also have different
addaffects. There are many different addaffects that can be found on pieces of
armour and they may vary in strength and amount. Depending on what Class you
belong to some addaffects are of more use than others. Warriors may look for
hit-and damroll; mages for mana, wiz and cha; thieves for dex and int.
Occasionally a piece of armor can also have an innate spell put on it, for
instance detect_invis, or sense_life.
Armour of course covers parts or all of your body depending on what wear_locs
they cover. Not all races have the same wear_locs, but they all have the same
number. For instance a race that has horns and a tail, will lose two other
wear_locs to compensate for this. Also beware of leaving any bodyparts without
armour as the opponents will strike on all different bodyparts, looking for a
weak spot. Below is a list of the bodyparts, and what wear_locs are covering
them.
Top center: neck 1, neck 2, head, face, eyes, ear right, ear left, horns,
antenna
Top left: finger left, hands, arms, shield, wrist left, hold, about
Top right: finger right, hands, arms, shield, wrist right, hold, about
Center: neck 1, neck 2, body, shield, about, waist, tail
Lower left: legs, feet, legs 2, feet 2, about, ankle left, tail
Lower right: legs, feet, legs 2, feet 2, about, ankle right, tail
AS you can see the positions overlap, so that for instance neck is both
covering center (torso) and top center (head).
See also: AC ADDAFFECTS EQUIPMENT REMOVE WEAR
See also: DETECT INVISIBILITY SENSE LIFE