NOP
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NOP
NOP
NOP
NOP
Almost a no-operation. Certain variable/subfield combinations for characters
change some attribute about the character. nop allows those changes to be used
legally on lines that do not need to process the result.
- this will award the actor with 10 gold
nop %actor.gold(10)%
- this awards 10 experience
nop %actor.exp(10)%
Here is a workaround to use a variable:
- nop workaround
eval making %%self.gold(%coins%)%%
nop %making%