Difference between revisions of "GUILDS' LOCATION"

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Line 34: Line 34:
 
* '''Priests' Guild''':
 
* '''Priests' Guild''':
 
say medieval - north north east south
 
say medieval - north north east south
* {'''Mages' Guild''':
+
* '''Mages' Guild''':
 
say medieval - north north north east north west south east
 
say medieval - north north north east north west south east
  
 
See also: [[PRACTICE]]
 
See also: [[PRACTICE]]

Latest revision as of 17:52, 5 January 2018

GUILDS' LOCATION

These instruction will lead you to the Guildmaster in their specific Guild.

These Guildmasters will teach you all the tier 1 skills and spells for that

certain class. If you don't belong to that certain Class, you won't be

allowed to enter the Guild in the first place.

If you however want to practice a T1 skill or spell that doesn't belong to

your current class, you can always try and find the free Trainers, who are

still around.


These instruction start from the Time Guardian, one up from Recall.


  • Hunters' Guild:

say pre - down north east east east east east east

  • Warriors' Guild:

say medieval - north north north east north east east south

  • Gypsies' Guild:

say medieval - north north north west north north west

  • Rangers' Guild:

say old west - east east east

  • Thieves' Guild:

say medieval - north north north east east east south

  • Espers' Guild:

say future - west - say level 0 - south west west

  • Priests' Guild:

say medieval - north north east south

  • Mages' Guild:

say medieval - north north north east north west south east

See also: PRACTICE