Building & Scripting > Scripting Board
Trigedit Help Requested
Kvetch:
Well, oddness.. if I do the script Fizzy did on 4D game port then it works. which means my error must be in... something else...
Off to visit Oasisolc to figure out what that else could be. *ponders*
<after visiting Oasis...>
*doh* Yep, was me. Wanted a greet script not an enter script. NOW I can continue. :)
Fizban:
--- Quote ---*doh* Yep, was me. Wanted a greet script not an enter script. NOW I can continue.
--- End quote ---
Oh dear, how did I overlook that (and Mordecai as well for that matter)?
For those that don't realize what the issues ie:
Greet Scripts fire when a player enters the room that the mob is in.
Enter scripts fire when the mob enters a room.
Kvetch:
Because you all think I know how to do what I want... And usually I think that too. It's when they fail that I begin getting buggy about it. *peers around innocently* Once you got your script to work, I realized that it must be in one of my assumptions and figured that was it (hence the visit to Oasis instead of TBA).
Kvetchy
Leonardo:
--- Quote from: Mordecai on May 07, 2008, 11:07:05 pm ---It looks fine.
I mean, super abusable but fine.
--- End quote ---
Mordy is so funny sometimes :-P
I suggest that when you start building a script you start by knowing what you're going to do, so if you're building a Greet script learn how it works what different NArgs do, etc..
If you don't how to build what you imagined yet, read the list of trigedit options and examples, you'll certainly find a way to achieve what you want.
Check this resource, it helps me a lot while building scripts, especially when some time pass since my last script and I start forgetting some of the valuable information.
http://www.builderacademy.net/Oasis_DG_pages/contents/triggers.htm
Kvetch:
Umm.. yeah... :P
been there, done that. I'm probalby the one that gave you that address. That's the address i go to when I say Oasis OLC. I was just confused between enter and greet due to the fact that it seemed at the time that enter should work when a player enters a room, not when the mob enters a room. I was wrong. I do have an idea what I'm doing when I script, but most of my info for quick lookup is on my laptop which I haven't been able to use since I moved to dialup.
Later
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