First off, I want to say I do understand the logic behind spreading the trainers out. It should spark a bit of exploration, and something to break the tedious grind of leveling. Now, these by themselves are all good and well, but I have some issues with the system, maybe not the entire system but with bits and pieces of it.
(keep in mind this is from a new players point of view)
The first problem is especially playing a priest right now, the amount of skills and spells to train is overwhelming. Several zones I can not find, and some of the ones I do find, the trainer is hidden so well it would take a considerable amount of time and effort to find.
Now I am reaching tier 3, and soon to be tier 4 and not only have the skills/spells I need to train piled up (i am level 38 tier 3 and havent trained a single tier 3 spell) but now less and less information is being given i.e only name or dimension). This is going beyond the point of fun.
My idea of exploration isnt to be told my trainer is in prehistoric (which i hate) then being required to go to each and every single zone and either typing where <mobname> or needing to explore each and every zone looking for the trainer.
This is not a threat, but the way I feel... if at the end of tier 4 I feel exhausted just from finding trainers its likely I will just stay a 3 remorted priest forever, or just simply quit playing. I dont mind being forced to explore, but not knowing where to go or even the slightest for ALL skills and spells is a bit insane. I could understand if a few skills were elite and limited information was available, but come on... this is killing the game for an active player with limited (but growing) knowledge of the game.
I just feel it wont matter if i have 3 remorts or 40, finding these trainers all the time is not going to be even the least bit stimulating or enjoyable.
My suggestions to make the system more friendly would be:
List trainer name and zone for both tier 1 and 2, for tier 3 list only the zone, and the same for tier 4 except maybe a few exceptions list only the dimension or mobs name.
I mean in the end whats the difference, the power players can quickly run to the zones, or have log files of what npcs aer where, or even have immortals who might have mortals who have an unfair advantage. Just point being if you feel by tier 2 a player should explore the elven forest for a trainer whats the difference if you put a drow necromancer, or a drow necromancer - elven forest. You will be saving a lot of heart ache for inexperienced player by at least giving us a dartboard to throw darts at.
Can you imagine how long it will take me to find all my tier 3 trainers? Is that really the goal? I mean, if I got to level 50 - Tier 3 priest I bet I could spend over a week of 4-5 hours a day trying not only to find the zones, but the location of the trainers. I dont think that sounds like fun for anyone.
I feel strongly if you want to push the exploration issue, force the hand, but at least give us some more information!!!!
-Grish