T0 Skills/Spells
drunk - Good skill. Nicely balanced.
firearm - Ranged weapons are poor.
T1 Skills/Spells
backstab - Good skill.
life transfer - Crappy spell, doubt anyone uses it.
manifest - Good skill.
melee - Good skill.
chill touch - Good spell, quite a lot of use I do believe because it has a good mana cost - power ratio.
kick - Good skill.
mount - Good skill.
protection from evil - Good spell.
detect poison - Meh, I guess there's a point to it.
forsee - Poor buff, something like an extra 20 accuracy or something? I don't even remember what it does so it can't be very good.
infravision - Cool.
mirror shield - Great spell, reflects some damage back from ALL spells, might be a little too strong.
riding - Good skill.
word of recall - Good spell.
minor identify - Crappiest spell out? Top 3 most pointless skills/spells anyway.
protection from fire - Good spell.
steal - Meh, anything worth stealing is on an !steal mob.. Could really do with more depth.
cure blind - Good spell.
cure light - Meh, what's the difference between cure light, cure critic and cure <the other one>.. Heal is awesome, and all of them are crap.
hand-to-hand - Good skill.
blackjack - Good skill.
shield -Good spell idea, but projectiles are crap.
bow - Projectiles lose.
hide - Most annoying skill there is, you never know if you've succeeded or failed, and typing ANYTHING ruins it.
confuse - Good spell I think.
corrupt armor - Good spell I think.
fortify body - Meh, an extra 100ish hp out of like 5500 isn't all that much.
push - Good skill.
sleep - Good spell.
sling - Projectiles lose.
holy word - Average at best, don't think anyone ever uses it?
filet - Waste of a skill slot if you ask me.
brace - Uber skill.
detect invisibility - I'd like to see both invis and detect invis a little harder to get. Currently they're kinda redundant cause everyone has innate of both.
mana shield - Uber spell.
colour spray - I love this spell, but it just never seems to be used. I guess the chance of blindness hitting is too low to be worth the time taken to cast it.
crossbow - Projectiles lose.
magic missile - Great spell as far as mana cost - power ratio goes. I know it used to be my number 1 caster spell.
static shield - Uber spell..
create food - Meh..
throw - Projectiles lose.
sweet dreams - Great spell.
tame - Pointless as mounts are so easy to come by and so cheap.
air elemental - I'm iffy on all elementals really..
armor - Good spell.
detect alignment - If it's not obvious, it's usually neutral. But good I guess.
strength - Good spell.
dual - Good skill.
rescue - Good skill.
track - Cool skill, never seems to work very well though.. I swear I couldn't track an elephant through a china shop. Specially if there was a zone divide in the middle. :|
create water - Meh.
forage - Waste of a skill slot I say.
absolve - Could be cooler if there wasn't such a delay, the idea of absolving someone so their anti-good eq falls off appeals.
burning hands - Not really sure, never used it. Probably because the mana cost - power ratio wasn't good enough.
harm - Great spell, always has a nice multi.
mana transfer - I think I used this once, but it was so dumb.
scan - Great skill.
shocking grasp - Good spell.
sneak - Cool skill, kinda pointless though cept for maybe not spamming recallers.
antidote 1 - Good spell I guess.
cone of cold - Good spell I think.
detect magic - Meh, pretty pointless.
scribe - I always used to abuse scribe, I think it's fixed now though. The idea is cool, the spell itself either sucks or gets abused really.
battle rage - Cool spell.
fireball - Good spell.
poison - Kinda good spell, always nerfed by !poison though, could do with more depth to it.
sense life - Yay, I can see hiding people! But hide sucks and only some mobs ever have it..
recharge - Good spell.
bash - Good skill.
snare - Good skill.
grip - Doubt the buff is actually noticeable.
pick lock - Cool skill, pointless though. Most doors you actually want to pick are !pick.
T2 Skills/Spells
clone - Good spell.
devine mind - Good spell.
holy strength - Good skill.
remove curse - Good spell.
disarm - Good idea, made redundant by the frequent use of the !disarm flag.
cure critic - Meh, see 'cure light'
teleport - Good spell.
retreat - Good skill.
thorn shield - Pretty uber spell, does it need to hit EVERY single time?
mounted combat - Good skill.
bless - Good spell.
haste - Good spell.
protection from cold - Good spell.
weaken - Good spell on players, never seems to make any difference to mobs.
holy shield - Uber spell, probably too uber.
water elemental - Meh to elementals.
earthquake - Great spell.
focus - Poor buff, reminds me of forsee.
water to wine - Idea is cool, if wine wasn't so accessible. We have a binge drinking society, drink to get drunk or not at all. :|
dispel evil - Kinda good spell.
embue armor - Good spell.
meditate - Good skill.
parry - Uber skill/buff.
call lightning - Good spell.
invisibility - Redundant spell, idea is sweet though.
scalp - Good skill.
knock - Never used, but Erwin always talks about it so it must be alright.
remove alignment - Good spell.
stoneskin - Good skill.
lifesuck - Dumb spell.
acid arrow - Ok spell.
blindness - Great spell.
T3 Skills/Spells
tinker - Good skill.
dodge - Uber skill.
midas touch - Average skill.
phase - Uber skill.
protection from good - Good spell.
poison weapon - Average, who wants to add a timer to a good weapon when most of the best weapons have all the flags anyway.. Poison on weapons is so common.
summon - Cool spell. Made redundant by the fact that no one ever groups or needs a recall..
trap aware - Good skill.
locate object - Great spell.
berserk - Alright buff.. Not the best.
mind electricity - Cool spell.
mind water - Cool spell.
slip - Cool idea, but no matter how much weight I give to Gojira he still has 1000000000 speed.
advanced melee - Good skill.
longarm - Good skill.
sanctuary - Uber spell, overused and now redundant.
short blade - Good skill.
fortify - Poor buff.
group shield - Good idea, but projectiles lose.
holy shout - Does anyone even know what this does? It can't be worth the mana cost I guess.
waterwalk - If only there wasn't a handy dinghy at the beginning of every waterway.. Redundant.
hold person - Does it work? If so the idea of a caster snare is kinda cool..
trample - Average skill, the delay if fails is massive, and the delay on the victim is negligeable so the 'bash' effect is nothing.
psi panic - Crappy spell.
face - Good idea but no one groups or fights grouped mobs..
group armor - Good spell.
dispel sanctuary - This is a subskill isn't it? And it sucks.. Never works.
burning skull - Crappy spell I think, I never used it that's for sure.
group recall - If only we had groups. This used to get used a lot.
earth elemental - Meh to elementals.
charge - Good skill.
joust - Good skill.
strangle - Cool skill, havn't tested it since the newest changes to throttle and garotte, but before then it wasn't quite good enough.
charm - Average spell..
dispel good - Good spell.
energy drain - Poor spell. I think the mana cost - power is poor.
vitalize - Good spell.
soulsmash - Poor spell. I never used it for some reason.. I forget why.
heal - Uber spell, probly needs a bigger delay so the tactic for beating Gojira isn't just: tank + spam healer that doesn't fight.
chain lightning - Average spell.
fire shield - Great spell, possible shouldn't work EVERY time?
lightning bolt - Never used it, mana cost - power thingee is probably off.
animate dead - Used to have the coolest bug. Kinda boring now cause followers are kinda stuffy.
enchant weapon - Meh I guess. Good weapons are so easy to come across now that are more than 3dam 3hit it's kinda redundant.
evil eye - See absolve.
gate - If only there wasn't a !gate flag.. It would be a sweet way to PK someone.
smash - I've never seen it work, if it actually does shatter shields, it'd be uber.
facemelt - I used to love it, but I think it's been a bit nerfed, or at least the mana cost - power ratio isn't what it used to be.
meteor shower - Poor spell.
flame arrow - Poor spell.
flank - Cool idea, does it work?
steelskin - Cool spell.
true strike - Cool skill.
manipulate - Cool skill.
T4 Skills/Spells
numb mind - Crappy spell, does anyone use it?
group heal - Uber spell.
mind fire - Good spell.
heart squeeze - Used to be uber spell, not sure what the story is now but I rarely see it used.
curse - Cool spell, but pretty weak debuff.
encircle - Uber skill, too uber.
hamstring - Doesn't work.
master melee - Good skill.
behead - Uber skill, too uber.
cleave - Goo.. Wait no, uber skill, too uber.
mind ice - Good spell.
magic bubble - Uber spell, needs more depth to something so powerful really.
electric blast - Mana cost - power just isn't worth it.
inferno - See electric blast.
ice shield - Great spell if it is fixed.
grapple - Meh, kinda cool, it's never been worth it in a fight though compared to encircle/behead/cleave.
control weather - Good spell.
fire elemental - Meh elementals.
woodsing - Good skill.
martial arts - Weak buff.
nightmare - Weak spell.
bladedance - Weak buff.
paralyze - Weak debuff.
demonshreak - Used to be uber, not really anymore though I think.
hyperactivity - Good skill.
suffocate - Good spell.
slowness - Good spell, but doesn't seem to affect mobs. Negligible effect anyway.
mana blast - High mana cost, low power.
Man that took ages..