Author Topic: Trainer List of Skills and Spells  (Read 65778 times)

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Offline erwin

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Re: Trainer List of Skills and Spells
« Reply #15 on: May 26, 2008, 09:38:23 am »
I'm not sure someone in spaceport mall should get locate object.. It's a kinda super easy zone and a tier 3 spell.


That's true...though the original mob for locate object *seems* rather easy to get to. Trying to match the difficulty. And who really goes to the space port mall? :p


Offline erwin

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Re: Trainer List of Skills and Spells
« Reply #16 on: May 27, 2008, 12:31:39 am »
Here is the list of trainers of Future Zones (sans Outback and Outer Space Grid, which Virisin will do).
<Note: Means Done, Means Aggro, not done Means there's a question, see another post, Means I can't find the dang mob.  I need help because the mob listed here doesn't show up on anything I can look for.
Whotvar
Krelloc/Basilisk - charge or trample
Grenco - flight
an old ghost - bless


Whotvar II
Dr Bitters - Embue Armor / (maybe recharge, with his machines)
Space Captain - Firearm / melee / retreat / rescue
Mrs Bitters - water to wine / antidote 1 (she is an amateur alchemist)


Planet Reptilia
Croc Warrior - kick / hand to hand
Small fox - Hide
Siren - Sweet dreams / sleep / (maybe charm?)
Sala - filet / forage
Kermit - drunk
Scali the mighty - bash / kick
Flieat the powerful - bash / kick
General Greenskin - melee / retreat / focus /advanced melee
Reptile King - hide / sneak


Cosmo Canyon
Chocobob - Mount / Tame
Scientist - Fortify Mind
Wandering Mercenary - melee / dual / disarm
Ignatius - Burning Hands / Fireball / Manifest
Thundara - Shocking Grasp / Static Shield / Manifest
Aquarius - Cone of cold / Chill touch / Manifest
Fezzik - drunk
Elder Bugah / Elder Hargo - Detect Alignment
Chef Motukei - Filet
Bugenhagen - Devine mind
Shinra Manager - Steal / Sneak


Game Grid
Crom - fortify mind
Theta / Sark - kick

MCP - confuse

Golf Course
Harem Honker's Bartender - Drunk
Fred in Magic Emporium - Colour Spray / Manifest
Dr Curly Howard - cure light / cure blind
Dr Moe Howard - cure light / cure blind
Dr Larry Howard - cure light / cure blind
Sheila the Museum Curator - Minor Identify
Phil the Bartender - Drunk


Little Italy
Rosie - Drunk
A Bodyguard - Melee / Hand to Hand / Kick / Backstab
Cassandra - Drunk
Bugsy Malone - Firearm / Backstab / Steal
Don Nick Orsini - Dodge / Backstab / Sneak / Blackjack
Orsini Personal Guard - Melee / Advanced Melee / Hand to hand / Backstab
A Mobster (in the secret hideout) - Backstab / Blackjack
An Embalmer - Sense Life / Steal


Android Punk Concert
A Bum - Drunk
The van guys - Sweet Dreams / Colour Spray (Say no to drugs!)
Pot Smoker - Confuse
Heroin Addict - Corrupt Armor
A Beastly Bouncer - melee / advanced melee / hand to hand / push
Head Bouncer - melee / advanced melee / face / hand to hand / push
Craig - sleep / sweet dreams / energy drain


Planet Hoth
R2D2 - Shocking Grasp

Planet Endor
Ewok Shaman - Mana Transfer / Fortify Mind / Manifest
Ewok Chief - Track / Melee / Hand to Hand


Planet Dagobah
Luke Skywalker - forsee / melee
Darth Vader - forsee / melee / brace


Planet Tatooine
Rabbashykk - firearm
Opa Ki Shena - firearm / cure critic
the bartender - drunk
Princess Leia - armor
Jabba the Hutt - backstab / melee / blackjack / grip

Rancor - bash
Han Solo - firearm / throw
Chewbacca - firearm / throw


Death Star
A hangar guard - melee / kick / hand to hand
A Nibolian Spy - Sneak / Hide

Darth Vader - Forsee / brace / battle rage / weaken
A Medical Droid - Life Transfer / Cure Blind / Cure Light
An Assassin Droid - Firearm / Shocking Grasp
General Veers - Firearm / Bash / Retreat
The Emperor - Firearm / Blindness / Protection from Good


Necromunda
Arms Dealer - Firearm / Sneak / Hide
The Bouncer Girl - Push
Karl Alfred - Detect Poison / Antidote 1
Old Red Eye - Firearm
A Surgeon - Cure light / Cure Crit
A Goliath Member splashing around the ice cubes - Prot. Cold
Goliath Lieutenant - Prot. Fire / Berserk


Spaceship Titanic
Control Room Defense System - Static Shield / Armor
Ball Retriever Robot - Throw

A Huge Cockroach - Dodge / TrampleActually, this is the queen - there is no huge cockroach on Titanic.

Queltorian Sector
Bartender - Drunk
Sales Droid (drugstore) - mana transfer / life transfer
Evil Space Lord - Prot. Good / Teleport
Follower of Queltor - Bless / Holy Word
Queltor - Absolve / Holy Shout (I think Queltor is a bit hard to get to, for a T1 spell holy word)
Deadly Goralot - melee / advanced melee / charge / smash
A Demon Spirit - weaken / dispel good

A Blood Beast - poison
Ghost Pilot (he's actually in the spaceship DRW 17) - Nightmare / Energy Drain

Dark Planet
Gojira - trample / smash

Space Harbour
Hangar Guard - melee / kick / hand to hand
Cid Highwind - infravision / strength
Roger Young Cadet - firearm
Captain Lalana - firearm
Monique the Bartender - drunk
A medical nurse - cure light / cure blind


Pleasure Planet
Xetan Hangar Guard - melee / kick / hand to hand
Captain of the Security Guards - firearm / brace / rescue
Android Bartender - Drunk
Sewer Maintenance Worker - Infravision / Sense life
Mistress Narcista - Confuse
Ohlalalalahna - Sweet Dreams
Madame Alda - Sleep
Mugger - Sneak / Hide / Blackjack
Thief - Hide / Sneak / Steal
Shade - Sleep / Drunk
Ossobucco - forsee
Crapshooter / Croupier - forsee
Esmeralda - forsee / manifest
Gym Master - Melee / Push


Quixotica
Karol - Drunk
Lord Balo the Cosmic Jester - Mirror shield / Mana shield
Jake - manipulate
Astrologist - forsee
Space lieutenant - firearm / melee


Jurassic Park
Stacy - forage / filet
Nate Von Mourich - forage / filet / track


Terramort
Colonel Clary - melee / hand to hand / kick
Brigadier Thyme - melee / hand to hand / kick
Pakatugg Treefleet - Hide / Sneak
Abbot Bernard - holy strength / holy shield / Manifest
Friar Alder - Create Food / Create Water
Brother Hubert - Fortify Mind
A Greedy Ferret - Steal

Bigtail - Scan / Melee / Short Blade

New Goznemia
Guard of the City - Sleep / Melee / Hand to Hand
Large Silver Machine - Kick / Steelskin

Stela - cure light / cure critic Is Aggro_evil
Rebels - melee / hand to hand / kick 

Down Under
A Hangar Guard - melee / hand to hand / kick
A lunatic - confuse
Bartenders - Drunk
A Dark Figure - Sneak / Hide / Backstab

A little girl - Push
Surfer - Protection from Cold
Aboriginal Man - Track / Forage

Captain Cook - Scan / Bash / Drunk
Sister - Stoneskin / Earthquake / Earth Elemental
Katlyn - Antidote 1 / Antidote 2 / Vitalize
Herbalist - Antidote 1 / Antidote 2

Environment Minister - Control WeatherStrange.. this appeared after i printed this list this morning...
Ministers - Slip

Spaceport Mall
Juan Martinez - Firearm / Hamstring
Mary Lou - Drunk
Gold Digger - Locate Object


The Orbiter
Cryer - Fortify Body
Demu - melee / kick / hand to hand
Cygnostic merchant - Forsee


Yudore
Herbie - Detect Invis / Sense Life

Lovenbroy
Bogans - Firearm / Melee / Advanced Melee
Hangar Guard - Kick / Melee / Hand to Hand


Slunch
President of Roller Skating - Haste

Asteroid
Space Captain - Firearm / Retreat / Phase
Sam - Firearm / Bash


Yalc
Yalcans in Marsh - Drunk
Groaci - melee / kick / hand to hand


Poon

Gipp - Protection from Cold
Url Yum - Track / Filet
Surgeon - cure light / cure crit / cure blind / heal
Jackspurt - Hide / Sneak
Alicia - Drunk
Ai-Poppy-Googy - Absolve
Hank Arapoulous - Drunk
Colonel Saddlesore - Firearm / Melee
Captain Pluckwyn - Kick / Hand to Hand / Melee
General Clawhammer - Firearm / Melee / Advanced Melee
« Last Edit: July 06, 2008, 09:37:25 am by Kvetch »

Offline Kvetch

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Re: Trainer List of Skills and Spells
« Reply #17 on: May 30, 2008, 07:28:25 pm »
Here are some suggestions for some Recall Zones.

4D Central
Bart - drunk
Healer - cure light, cure blind, prot evil, manifest
Road Guard - melee, kick
Virisin - mind spam, cult personality

You know.. I don't know how many times I've read this post (and even printed it) and I just saw that you included Virisin in the 4D Central list.  :)   And I love your choice of things he should train.

Kvetchy

Offline erwin

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Re: Trainer List of Skills and Spells
« Reply #18 on: May 30, 2008, 11:36:13 pm »
It's not my idea though, it's Palathas'.

Offline erwin

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Re: Trainer List of Skills and Spells
« Reply #19 on: May 30, 2008, 11:47:41 pm »
<Note: Means Done, Means Aggro, not done Means there's a question, see another post, Means I can't find the dang mob.  I need help because the mob listed here doesn't show up on anything I can look for.>


Medieval

Olde Yorke
Vagabond -blackjack / backstab
Thief - steal / backstab
Pickpocket - hide / steal / sneak
Cityguard - shield, melee
Beggar - forage
Bartender - drunk
Town drunk - drunk
Gambler - forsee
Jailer - push
Merlin (shopkeeper) - word of recall / detect invis / colour spray / manifest
Grocer - detect poison (iffy, detecting poison in the food he sells)
Lionel (armourer) - shield
Archer - bow
Captain of the archers - crossbow / bow
Dwarf - push / fortify body

Robber - hide / throw
Barmaid (golden bridge inn) - drunk

Tournament Place
A French Knight - Joust / Mount / Riding
Squire - Mount / Riding
Tournament Guard - Kick / Melee / Hand to Hand
Named Knights - Joust / Mount / Riding
Healer - Cure Light / Cure Blind
Archer - Bow / Crossbow
Robin of Locksley - Crossbow
Fat Abbot - Create Food / Create Water
Minstrel - Sweet Dreams


Robber Baron Castle
Healer (in safe house) - Cure Light / Cure Crit / Antidote 1
A Hungry Ghost - Corrupt Armor
Footman George - Sleep / Melee
Archer - Bow / Crossbow
Captain of the Guards - Bow
Vampire Bat - Infravision


Sherwood Forest
Fat Monk - Create food / create water
The Grocer - Detect poison / filet
The Baker - Detect poison
Young Priest - Cure Light / Cure Blind / Antidote
Wicked Witch - Mana Shield / Corrupt Armor
Deputy Sheriff - Push
Town Drunk/Barmaid - Drunk
Escort Guard - Kick / Melee / Hand to hand
Captain of the Guards - Kick / Melee / Hand to hand / Dual
A Greencoat - Bow
Sheriff of Nottingham - Push / Rescue
Red Will - Bash
A Leprechaun - Colour Spray / Midas touch (?)
A Gamewarden - Hide / Track / Bow


Viking Ship
King Soldier - Melee / Kick
Bertram the Baker - Detect poison
Jack Tar - Sleep
Barmaid - Drunk
Some Vikings - Bash
« Last Edit: June 16, 2008, 02:26:36 pm by Kvetch »

Offline Iwku

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Re: Trainer List of Skills and Spells
« Reply #20 on: June 02, 2008, 12:14:04 am »
Kvetch said ‘speak now or forever be silent’.

I’m kind of coming to see how the training mobs might be a good idea.  I guess I’m guilty of sticking to the zones I know, and venturing out ever so slowly and cautiously. Maybe it’s the kick I need to get me out exploring new areas.

Thank you for adding the zone name to the list of T3 & T4 skills/spells rather than just listing the dimension. It’s still very hard because most of those zones are in scary future or pre-historic places or hard dessert places but it’s better than it was. It also seems frustrating and confusing when there are a few mobs with the same name but only one of them teaches the particular skill/spell (maybe that has been changed or fixed?). It might be hard in some of the zones, like the Punk Concert, RIP and the Nile, to find trainers because you get attacked at lower levels, but it just could be something about me that made them attack.

I still don’t fully see why all the information (i.e. mob name) isn’t available to all tiers, since people or clans can give out or post that information as it becomes known. Within a few months, all the names will be posted in clan halls, so why not list it now? And I still don’t get the argument that the training mobs are to get people exploring but yet there is some magical cut off in information between T2 & T3.

It seems to make it harder for new people, who are probably loners in their first class at T3 & T4. They might not even know they can ask for that information. On the other hand, if they come into the game expecting to search for training mobs, then it might not be as big of a deal to them just getting the zone information at T3 and they’ll just accept it.

It’s great that more mobs will train skills/spells. Thanks Erwin for making all those suggestions.  Most of the extra training mobs just seem to be for T1 & T2 skills/spells.  Are there any plans to make some more training mobs for T3 & T4 (maybe for encircle the guard in New Goz. or that RIP guy?) and is it still being discussed to list mob names for T3 & T4? Either way I can live with it how it is now.

Thank you for listening and allowing us all to give input.

Offline Virisin

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Re: Trainer List of Skills and Spells
« Reply #21 on: June 02, 2008, 02:28:15 am »
We don't want as many trainers for tier 3 and 4 as we do for tier 1 and 2. While we might add more trainers, they'll all be of similar difficulty as the ones now. We're working on making the skills/spells more balanced, so you shouldn't NEED encircle.

Offline erwin

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Re: Trainer List of Skills and Spells
« Reply #22 on: June 02, 2008, 07:58:43 pm »
Most of the extra training mobs just seem to be for T1 & T2 skills/spells. 

Yes, I'm trying to get a list of all the mobs that are likely to teach skills in the game, and distribute them T1/T2 skills/spells. Only when the entire list is done then it'll be relooked at to see which mob can also teach T3/T4 skills/spells. Of course, certain mobs which are *perfect* for a T3/T4 skill/spell at first glance will be given it as well.

To all, help out :)

Offline Kvetch

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Re: Trainer List of Skills and Spells
« Reply #23 on: June 02, 2008, 08:05:05 pm »
Kvetch said ‘speak now or forever be silent’.
I did?  Cool.  I'm not even on for 2 days and I say things.  ;)  I'll be trying to work on adding Erwin's skills/spells to the mobs mentioned over the next few days.  What's the verdict on that spaceport mall/locate object thingy?  Adding it or not?

Kvetchy

Offline Kvetch

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Re: Trainer List of Skills and Spells
« Reply #24 on: June 02, 2008, 09:11:05 pm »
Here are some suggestions for some Recall Zones.

<Note from Kvetch: Blue = done, red  = aggro so not done, green = question see my post>

4D Central
Bart - drunk
Healer - cure light, cure blind, prot evil, manifest
Road Guard - melee, kick

Virisin - mind spam, cult personality

4D school
squire - kick, melee, mount, riding
cook - filet
Bart - drunk
cowboy -firearm, mount, riding
Mr Smith the gunsmith - firearm
barmaid - drunk

doc holiday - cure light, cure blind

Ok, question about doc holiday is that it is his ghost that is in the mud school, is his ghost supposed to teach these things?

Overall question: Do we really want to have so many different mobs in such a small zone teach the same things?  I mean, Old West mudschool is 12 rooms - if you count the "Welcome to..." and the "An open grave..."  And we've got Bart and the barmaid teaching drunk, a cowboy AND Mr Smith teaching firearm.  Personally, I'd rather have named mobs teaching things when we can.  In this case I'd choose having Bart teach drunk and Mr. Smith teach firearm over any old barmaid or any ol' cowboy.  I'm sure it's going to be that way throughout the rest of the list too, so before I go any farther, I think I'll wait for this question to be answered:

How many mobs per zone do we want to have teach the same thing?  How many per dimension?  Yes, T1 and T2 skills/spells should be easy to find/get to, but to have every person that sells a drink teach drunk?  I think it's too much.  It wouldn't make the trainer system easier, just harder as every mob will have a [T] by their name and you'd have to keep typing practice to find out what they teach. 

My 2+ cents for the day.

Kvetch

Offline Virisin

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Re: Trainer List of Skills and Spells
« Reply #25 on: June 03, 2008, 12:37:12 am »
It's partly for atmosphere. Mobs that ICly suit a skill/spell, and are difficult enough to get said skill/spell can have it.

Offline erwin

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Re: Trainer List of Skills and Spells
« Reply #26 on: June 03, 2008, 03:17:05 am »
Well, I'd rather go for too many than too few, and the trainers I listed are there for IC reasons. My reasoning is that if a mob looks able to teach a skill, then it should teach it.

I would think the most common grouse of the new trainer system is that spells/skills are located on 1-2 mobs, but these mobs are not the only IC-wise mobs that could teach them that.

An example, I'd be a bit pissed as a newbie if the place I'm levelling at (eg, Pleasure Planet) has many bartenders, yet I'd have to head to The Golf Course to learn drunk.

As for one zone having similar trainers, I myself feel that it would add to the atmosphere of the game, that the mobs are more 'realistic' than just a generic level x mob to kill. Though, I'm not sure if the [T] makes the difficulty of finding trainers harder, especially if mobs teach skills/spells ICly. I mean, a generic swordman in a zone is more likely to teach melee rather than cleave.

Oh..and I just thought of it. Bart should have word of recall, only because of his "I am new here", "Pay up, punk", "Darkness is forever", "In chaos is something" scripts.

Offline Kvetch

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Re: Trainer List of Skills and Spells
« Reply #27 on: June 03, 2008, 08:28:00 am »
But should we really resort to having trainers every other room?  To  me that makes this training system stupid.  Sorry to use the word.  I admit that T! skills/spells should be easily found and on a variety of mobs, but not every mob, or damn near close to it, should be a trainer.  Just because you know how to drink doesn't mean you know how to teach someone how to fight while drunk.  That is only an example, but it applies as much to other skills as it does to drunk.  Just because you can DO it, it doesn't mean you know how to TEACH it.

Kvetch

Offline erwin

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Re: Trainer List of Skills and Spells
« Reply #28 on: June 03, 2008, 09:48:52 am »
That's true. But I don't think the current trainers were selected based on that criteria.

For example, Bigfoot from Mount Winter, Drunken golfer from Golf Course, Vikings from Pirate Ship, R2D2 with steelskin, sphinx with stoneskin..etc.

While I'm not saying that "because the first trainers were like that, all subsequent trainers should be", but it's something to take note of.

However, I would like to think that the lists on the forum (yay my ego) shows at least every conceivable mob that *has the potential to teach skills/spells, so at least the mobs can be selected from these.

But, I'd like for at least each zone to teach a wide range of skills/spells. Reason being, a T1 warrior learning kick up to 30 percent in one zone, can continue on practicing after he remorts in another (tougher) zone, with no break in his questing/exploring/levelling. Gives a sense of continuity, instead of some artificial pause, run back to old zone to train, go back and resume business feeling.

Offline Kvetch

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Re: Trainer List of Skills and Spells
« Reply #29 on: June 03, 2008, 02:31:23 pm »
So.. are we saying that every bartender (since they sell drinks) and every drunk (since they drink) should teach drunk?  If so, let's just make this easy and I can do a keyword search and just put it on everyone that registers under those two keywords.  All you guys would have to do is find the ones that don't have keyword drunk or bartender in them.

I understand the point of why does R2D2 have the ability to teach steelskin just because his skin is made out of steel - I'd say not, but then again who do you have teach it then.

*sigh*

My issue is mainly with the number of trainers though I agree that more than the first list from Molly was needed.  I still don't understand why you need 2 people in a 10 room zone to teach something - that was what was irking me when I started it.  Old West in mudschool is only 12 rooms, do we really need 2 people in that 12 rooms to teach drunk, or firearm, or mount, or ride?  Putting so many trainers in is just making it so finding a trainer doesn't feel "special".

It's not that I don't want to work.  Adding trainers is easy - one good hour and I could probably have your lists done - I just want to make sure I'm not going to be double working when people go "There's too many...I found this one guy and thought he'd teach something different, but NOOOO.. it's the same as the last million guys..." and then I'd have to go in and delete a bunch.

Anyway my.. whatever cents.

Kvetch