I know I've written an idea like this somewhere before, must have been on the old forum. But I can't remember the answer I got to it, and I think I've improved on the idea again.
This might be kinda confusing to follow, because it's a kinda strange idea, but bear (bear or bare?) with me.
I want to remove the whole recall area from the mud setting itself. I want player characters to ALWAYS be either in one of the dimensions, in their house set in one of the dimensions, or in their clans set in one of the dimensions.
I know recall is the sweetest socialising point, so here's the compromise:
If you type 'recall', you leave your body where it is, and become a spirit or something in the recall area, so you can sit at recall if you want, or you can look at all the important information around recall.. But your body is still out in the game, so you'd want to leave it in a !peaceful room if you were a PKer. I think it'd make the game more IC sort of, and it'd work well for when clans are set into the game. And it'd encourage less sitting at recall. People could go out, explore, then just 'recall' to take a break for a bit, before typing something like, 'return' and taking over their body again.
I also think, seeing as this would make it harder to move from dimension to dimension, it'd be awesome to add in more unique time traps. Every crash/reboot/copyover a hundred or so time traps are randomly generated and scattered around the mud, with exits to other dimensions.
I'm going to keep editting this as I think more about the idea, but give me your thoughts on it as well. I really think the idea could give the game a lot more atmosphere.