I think players should be able to have a governance system, in which they can decide and abide by the unwritten rules of the game, without much imm intervention.
There are some ways off the top of my head in which players can ruin a mud, and act within the scope of the rules, such that very little can be done to them. (*In-game, at least.) So if you want to act like a prick, and the PLAYERS decide that you are acting like a prick, you'll be treated like a prick.
What I propose is a small 'group' of people, comprised of one person from each clan, to be formed, with the membership rotated 3-4 times a year. So say, maybe from Jan-Mar, the person representing Chaos would be Virisin, from Apr - Jun, it would change to say, Kitolani.
This group can decide on the Mud's unwritten policies, rules, and any pressing matters, and would meet up with the Imms weekly/monthly if needed. They can also choose their successors every few months too. They can have their own channel if they require one as well.
The members of the group get some special abilities to use only if a minimum of two to three members are online, and if they agree to use it. These include HERO like abilities such as silence, freeze, slay, transportation of a player to a !RECALL room (where the player can only be released by aforesaid members OR imms OR after a period of time).
Misuse of these abilities would have an extremely heavy punishment.
What do you guys think of this idea? Only code that needs to be done would probably be the adding of a private channel (if needed), the rest can all be scripted, and it does allow players to effectively have a greater sense of belonging / contributing to the Mud.