Author Topic: Race Balancing And Character Balancing  (Read 43258 times)

0 Members and 1 Guest are viewing this topic.

Offline Molly

  • Administrator
  • Hero Member
  • *****
  • Posts: 690
    • View Profile
Re: Race Balancing And Character Balancing
« Reply #45 on: March 02, 2008, 04:48:22 am »
I'd make the Deity of Medieval some kind of religious order for the Crusaders, for instance the Temple Knights, which did exist. Possibly we could also have some Muslim ordery, (not Allah or Mohammed directly, since that might offend real Muslims), but something historic, maybe Follower of Saladdin. And possibly you could worship the devil too.
You could also choose to follow any of the existing Barons and Knights as a Squire, (like Arthur, Lancelot, Galahad or the Robber Baron).

In Pre, we could just use the existing Greek and Egypt Gods - all of them already have their temples and properties, so that would be an easy adaption. There are both good and bad deities to choose from, but most of them were a bit... ambiguous.

Old West, hmm... I think Cthulhu is a 19th century goth fantasy, if you want to go for evil. Or maybe Dracula or Mirkheim, for vampires.
The 'good' ones could just be common, god-fearing Republicans and follow the local preacher. :-P
Otherwise the deputy/sheriff, versus outlaws idea works fine for me. You could for instance follow the Wild Bunch in Hole in the Wall, or any of the existing marshals. (i actually had a quest for this planned in the past, that I never got around to implement.
And wasn't the Indian deity called Manitou?

Future I am not so sure about. Jedi and Dark Jedi would have the been natural choice, if we hadn't already got the DJ Clan.
We could of course invent some obscure local deities for various planets. The only one I know of so far is Herbie, on Yudore. I'd rather like him as a deity, he's a funny guy.
Or you could follow the Robert Young Space Cadets, I already have a quest for that in the making for other things. Then there could be a band of Space bandits, for the evil.



Offline Virisin

  • Hero Member
  • *****
  • Posts: 648
    • View Profile
    • Email
Re: Race Balancing And Character Balancing
« Reply #46 on: April 11, 2008, 07:25:02 pm »
I still want to see this topic on the front page.. I want races and characters to be balanced.

Offline Mordecai

  • Administrator
  • Full Member
  • *****
  • Posts: 107
  • Has delusions of adequacy
    • View Profile
    • Multiplayer Online Game Anyone?
    • Email
Re: Race Balancing And Character Balancing
« Reply #47 on: April 22, 2008, 01:49:00 am »
We can come back to this once the Trainers are done.

Offline Virisin

  • Hero Member
  • *****
  • Posts: 648
    • View Profile
    • Email
Re: Race Balancing And Character Balancing
« Reply #48 on: April 22, 2008, 02:01:20 am »
Yay.

Offline Virisin

  • Hero Member
  • *****
  • Posts: 648
    • View Profile
    • Email
Re: Race Balancing And Character Balancing
« Reply #49 on: May 24, 2008, 02:42:31 am »
Here's my latest followup on races.

Quote
Points are based on the base race benefits, +10% damage = 10 points, +10 accuracy = 1 point. Same for -ves and evasion.

Centaur     11 points       + 89 damroll      + mount + riding
Martian      0.5 points      + 90 damroll      + aqualung
Gringo        0 points        + 88 damroll
Indian        0 points        + 88 damroll
Elf             - 2.5 points   + 88 damroll
Dwarf         - 5 points     + 88 damroll
Spacewolf   - 5 points     + 89 damroll
Faun          - 16.5 points + 91 damroll


<worn on horns>               5   (martian, faun,
<worn on head>                4            
<worn on face>                 4
<worn over eyes>              3   
<worn in right ear>            0
<worn in left ear>              0
<worn around neck>          4
<worn around scruff>         3   (spacewolf,
<worn over body>             3
<worn on back>                3
<used as crest>                5
<worn on arms>                 4
<worn on right wrist>         5
<worn on left wrist>           4
<worn on hands>               5            
<right finger>                    3
<left finger>                      3
<wield>                             4
<secondary wield>                4
<held>                              4
<shield>                            3
<worn on tail>                    5   (spacewolf, centaur, faun
<worn on hips>                   3   (elf, faun, dwarf, gringo, indian, spacewolf
<worn about waist>             4            
<worn on fore legs>            3
<worn on back legs>           3    (centaur,
<worn on right ankle>          4   (elf, dwarf, gringo, indian, martian
<worn on left ankle>           6   (elf, dwarf, gringo, indian, martian) (depends on what positions you choose to wear achilles heel on)
<worn on fore hooves>        6                                                          (ditto)
<worn on hind hooves>        3   (centaur,

            =107

Helpfiles/website files and stuff need updating now that races don't give default speed bonuses. But that's the current way I see it, I'm sure I've calculated my damroll totals wrong though somehow.. It's so hard to figure out with restrictions on achilles heel + tassles + sandals + perzes..
« Last Edit: May 24, 2008, 02:56:38 am by Virisin »