I've tried real exploring in 4D and I find that a bit tedious having to look under/behind/around/through/at/smell/taste/etc everything. Unless I have an alias set up (and having lost my zmud (due to new computer and no certification number and not misuse), I don't have one) having to type in each thing all the time...
Heh, I'd have thought you could use the alias system provided in the game; can't you just do an alias for listen;smell;l n;l e;l s;l w;l u;l d ?
As for looking closer at things, let alone looking above/under/behind them, I wouldn't even dream of doing that in
every room, (except in perhaps a zone like Fenizia), because obviously those descs are used rather sparsely. I'd save it for the 'special' rooms, and it's usually pretty obvious from the descs which rooms are special in any way. For instance looking for stuff like that in wilderness grid zones would mostly be a waste of time. (We are not totally unfair when we create the zones, there is usually a thought behind the design).
As for the exploration exp script, we 're ahead of you there; it's something that I've wanted for a long time too. I actually already 'contracted' Fizban to set it up, and there is even a thread about it in the TBA boards.
But like most other things it needs some inititial research first - a long list of room vnums, (rather like the 'random scatter' script idea that Hesara had before). And that is a tedious task that I cannot palm on Fiz, I have to do it myself.
My plan isn't to give the exp points directly at the entrance though, I've planned to have 3-5 room vnums in each zone that you'd have to hit, before you get the exploration exp. Otherwise it would be way too easy to just go to the entrance of each zone (since we provide directions for that in the Map room), collect the exploration bonus, and then skip the actual exploration part. I've grown jaded over the years, so I'm pretty certain that is what the majority of our players would do, as soon as the word spread.
So it's either a number of rooms per zone, or hitting the 'core' room, (where the zone flag is). Perhaps the latter would be easier.
As for keeping track of what quests a player has finished, I think that task would be a bit too big to script, since we've probably have over 1000 different quests, if you count all the small ones too.
It might be possible to do it for the more important quests, like the ones that set a questflag to restrict equip wear. But keeping track of every small quest around the Realms just isn't feasible, I think.
There are scores of trading quests to collect herbs or other natural assets in 4D too - ask Hayato, who's been getting stinking rich on both tokens and TP in Prehistoric lately, doing just that. (So I guess WoW stole that idea from us).