I'd like to put in my (yet again) formal request for a system like this to be honestly looked into. Certainly The 4d Staff is not alone and there are many like turin, Horus, Xeriuth, Devram, and myself who are willing to help in whatever was we can. As Turin said, the system IS stagnant.
I’d very much like to keep the T4 system. I feel like it’s almost a never ending road sometimes, which is nice because I’ll stop for a bit….then pick it up again. I enjoy long hard roads.
I’d also want to keep the 4d unique classes, and make them a t4 advancement because they’re very much a 4D staple. The other “stock” classes would be basic.
Here is how I’d like the T4 aspect to work (detailed):
No big change structure wise. We keep the system we have now, rename the tiers, and add a few extra things. If you’re wondering about the “merlin” deal on the T4 druid side. Merlin was the title for arch druids. Believe it or not, wizard was also a title for Druids in medieval times, but has LONG since become skewed. Anyway, they are right on par with each other in rank.
For theif you’ll see I put bard as the T2 and up. The reason being is that bards can be as crooked as the next cutpurse. The only difference is that bards had musical talent latent with magic…assassins…not so much. Assassins are far more "hands on/Garrote on". It’s fun because you get “rock star” at T3 which is sweet because of our Future aspect in the game, Slannesh and all that. Yeah, it is cool in my opinion, and of course ends with 4D‘s Gypsy (as it should). Very 4D. Cleric has it’s very clear roads, either you’re a holy man/woman who will bring down the THUNDA from up high!….or you’re the holy warrior who will defend your religion to the death…AND BRING DOWN DA THUNDA! (thunder people...thunder)
We need a separate tree for Esper of course, and so there you have it. Warrior has it’s three classes combined. I never truly understood the different between hunter and ranger, because they’re both very much in tune with nature, and should understand the importance of balance between predator and prey, so I put those two together, which ends in Pathfinder which is the ultimate rank for tree huggers who are in tune with nature, and are masters of stealth, hunt, and navigation. The other side of course is the martial artist side (for you Horus, hehe).
Starting from scratch you learn JUST the basic skills, and a taste of what’s to come. This way you can get the idea of where you’re headed. Once you’ve made your choice, the basic skills stay with you, along with your “taste”. They will remained unchanged when you remort. Any extra points will carry over. As you advance you will keep certain abilities until finally you reach your T4 where you’ll have a complete tree like Horus proposes bearing some skills from the previous remorts, and then having a much larger tree unique and befitting a master of your field. Everyone has their own niche now. Casters have magic, warriors have expertise, rogues have their trade, and psychics have their mental know-how. Each one brings something new to the table.
This is the kind of system I honestly believe 4D could really use. We include the skill tree into our Tier system, creating our defined individual pathways, and I honestly believe people will come and STAY. I do believe that the 4D Quest aspect should be integral to this tier system. As you go up, before you remort, you must quest at your respectful guildhall which has been hidden somewhere deep within 4D’s labyrinth of creativity. To advance, you have to seek out the new Guildhall, quest, and then progress. We lose nothing, but gain a lot.
We really could use this kind of referbishment. As it stands our classes are not balanced, messy, and to be honest- slapped together as a quick idea smoeone thought up over lunch. I am a big fan of tiers, and pathways. For me, I almost beleve the more tiers the better because at least I'm doing something.
Finally, SHOULD you for whatever reason decide you don't like where you are.. There is a simple function>> Reroll. Just type Reclass (T1 class) (password), and confirm... BAM! You're now T1 again. Now, because we're using the skill tree system, we include the funtion REROLL. What you do is you pay a token/rp points/trade points/whatever AT your guildmanster (this is automatically deducted from your bank), type reroll (pw)(confirm), and ZZZZzzzIP, all of the points you have previously invested (aside form the basics taht will never change..cause they're basic) have default back to "total unspent". This allows you to play with different tree combos, and so on.
Okay, that's it for now. This is long enough (sorry everyone). I'm interested to see where this list takes us. 4D needs to be revitilized. -Toch