I feel like some peoples opinions are like never heard, or perhaps like no one wants to speak up for fear of being hated or disliked or other reasons. I'll try to keep this as mellow as possible.
Imho there are like 3 types of people that mud.
1) Those that just want to talk
2) Those that are your average gamers
3) Those that are going to meticiously rip apart the mud to find all it has to offer.
I pretty much fall into type 2. But of course like everything you can't just classify someone into one category. So of course I have bits of 1 and 3 too.
I haven't been here since the beginning of 4D like some others have, but like over the course of 4D history there are some things that I have liked and others that I haven't liked.
Grouping with involement - I liked this very much, gave people the opportunity to group with others are be able to spend more time with others and be able to have much more deeper connection with those in the game.
Well than grouping got changed for the worse.... people left.... powerleveling was destoryed. Experience was given out in proportion to how much damage you did....
Grouping was changed back to semi what it was before, but now you can't set the involvement. At least grouping is better.
The new Training System.... ugghs... this is almost like the worst thing that any mud can really do. And why? Go back to my 3 types of people that mud.
1) Well they really won't care too much they are really only here to socialize...
2) They want the most out of the game (and having the skills that are available to all shouldn't be held from them), but if they don't get the best gear or what not it's not going to bug them.
3) Well this type of person is going to be the one that is going to be the master of the game. Any questions about the game you could ask this person and they would know *Permitted that if they could tell you they would, but we all know quest info being told is a big NO NO*
For the newbies the Trainning System provides a major problem, they are new and don't know there way around the mud. Sure it's a great way to learn your way around but who really wants to be force to venture out in the world and try to get... *dies* Let's try that again... to get a skill...
For the average player they might know a few places to go find trainers, but the average player most likley has not explored more than 50% of the mud.. Face it we just want to have fun, and there really isn't a leveling game out there that holds spells and skills from people that level.
For the people that know the game, there isn't a nook and cranny that they haven't explored, so they know where everything is.
As for me I would continue to level if given the chance. I work from 9-5 and I play at work. It's a great way to pass a boring day, but what am I to do? Let's see well I could remort.... Well that's outta the question cause I'm not going to go track down needed trainers... Well how about power level newbies.... Well that's nice and all but shouldn't they go through mud school and quest academy first and LEARN how to play the game first? I could sit in recall and talk... what's on the agenda today Politics? I'll pass. I could go questing.... Yeah like I want to spend 2+ hours trying to weasel my way into thinking like another human being that did the quests. I don't mean to say I don't like questing but there are times when I wanna throw my laptop out into the middle of the street cause I can't figure out a quest. I am actually happy with the quests I have figured out but others pretty much let the type 3 people deal with.
As for the new fighting system that people want implemented imho WHAT IS SO BLOODY wrong with the current system? It works fine, and seriously the people that want the change how long are they going to stick around? A week, a month? Than what get bored leave and let the rest of us suffer? If the people want change that badly, get on the cases of the builders that are in the process of building their zones, and what about the subskills? There's only a handful of those implemented and in game.