We are working on this feature, or rather Diandra is, so it will be implemented soon.
There are a couple of issues, that makes it more complicated than expected.
One is that all space rooms are set as !Recall !Teleport out, and a script cannot override those flags.
Consequently we have to send a real ship that the marooned person has to enter.
This is fine in a way, because it adds more realism to the feature.
However, I've thought for a long time that scripts should be able to override a !teleport out flag.
Perhaps the coders can do something about this, since scripts can override a lot of other coded things already?
Another issue is that the space rooms along the edges of the spacegrids don't have coordinates. This was intentional, since the spacegrids are linked in circles, and the suddenly changed coordinate when you pass an edge would look strange. Anyhow, it means that the zone echo would be either this:
Spaceman marooned in Outer Space x;01, y;03, z;00
or just
Spaceman marooned in Outer Space
Another issue - and I'm not really sure if it even is an issue - is that the suggested waiting time of 5+ minutes seems a bit long to me. It gives the time for the space pirates, and possibly players wanting to help or kill and loot the marooned person, to arrive and act. But if neither kind arrives, the 5 minutes wait will be a bit boring. Also the marooned guy will die long before that, if he/she is stupid enough to not wear a spacesuit. (Then again, nobody in 4D would be stupid enough to do that... or?)
Anyhow - I'd like some input on this.
Is 5 minutes waiting time too long? Too short?
Should the beacon load a spacesuit, when dropped?
Should the rescue ship check if the player is in a fight or not, or get him/her into the ship anyhow?