We are going to implement some long asked for changes to Clans, in order to make Clans more independent of imms. The changes will involve the following:
1. A Retired flag, for inactive CLs
- The Retired flag will be displayed as a tag on WHO-list with the name of the Clan.
- A Clan Leader will not be able to retire another CL.
- Clan Leaders will be able to retire themselves, but not to return as CLs on their own. Only a CL, or imp, will be able to promote a Retired CL back to CL Rank.
- Only imps, not other imms, will be able to set the flag. Imps will also be able to retire an inactive CL without linkloading them.
- Retired CLs will have access to all the top clan commands, except that they cannot promote anyone - (including themselves) - to the CL rank.
- A player can only hold the Retired Rank from one Clan.
- 2. The ability to promote, demote and expel inactive members, even when they are not on line.
- Only CLs will be able to do this, not lower Clan ranks.
- Normally promotion and demotion should be done with both parties present, to explain the reasons behind. This is mainly meant as a way to get rid of highly inactive players, or when the leader and member have very different playing times.
3. The ability for Clan members to leave the Clan, without having to wait for the CL to come on line.
- Normally you should ask the CL to get expelled.
- Leaving the Clan on your own accord comes at a price; 1 silver token.
- Imms should not be asked to do this. The goal is to make Clans as independent of imms as possible.
* A timered Outcast flag, to discourage Clan-hopping
- Every player who gets expelled from a Clan, or leaves on their own accord will get the Outcast flag.
- The Outcast flags lasts for 2 weeks real time, and you won't be able to join a new Clan with the flag.
- If the player is set as PK when leaving the Clan, they will stay as PK for as long as the Outcast flag stays.
Later we might implement other changes to the Clan code that have been dicussed earlier, for instance:
- Clan Wars and alliances
- possibilities for Clans to invade the HQs of rivalring Clans
- various opportunities to protect your Clan HQs against intrusions, against a price.
Since this will have greater impact on the gameplay, we first want input from the players on these proposed changes, so please post your opinions and ideas on the subject in this thread.