Brainstorming some ideas: (each idea is to be considered separately)
- First, restating my idea on game board: limit to number of artifacts + item bind
Restating my thoughts: I don't like limits on number of arti's you can have. If you're willing to work for them you should be able to use as many as you want.
- Gold upkeep on artifacts, based on time of ownership. Raises non-linearly when owning several artifacts. A max cap might be needed for the tax, in case players are on hiatus.
But, the whole point behind having time limits is to get the artifacts off those people that quit ages ago. Having a max cap wouldn't solve that. I admit it would suck if you finally got that one arti you were looking for ages for and then real life decided to rear its ugly head and you had to quit for a while and then come back - real life sucks like that. But what about those people that suddenly can't play for, what - 4 or 5 years - should they really be able to log back in with that arti that they found however long ago instead of letting some poor newbie sap... er.. I mean someone who's logged in the last 4 or 5 years that they've been gone have an opportunity to get that arti? And what about those people that never inteand to log back in or are created purly for the purpose of being a "stash mule" for artis? That's why arti's went from being online only to also running while offline. You can probably thank most people that were here before this change happened for having a stash mule that made the rule get changed.
- Option to purchase a time increase on timered items (if keeping timers). Tradepoints/tokens as currency?
Possible, but leaves a bad taste in my mouth.
- Artifacts with no timer, but have an internal countdown for player inactivity. Active player = keep artifact, inactive player (let's say 30 real life days) = all artifacts purged. (Probably the best incentive to KEEP players attached the game, eh?)
I like this idea better, but it's like the discussion with Clan Leaders. All they have to do is log in once for 5 seconds and they keep the arti.. that's not actually playing. May as well go back to stash mules. And if you want to put a set time on it what's to stop them from logging in and going AFK for set time? But it would stop those that leave the game completely from hoarding arti's.
- Special perze option for artifacts. More expensive, plus restricted by number and available to owner only. No timers on perzes.
No likey. I don't like the thought of perzing arti's only because it causes more of said arti to be in game. There are usually reasons to have limits on items - making them artifacts - because you don't want everyone running around the world with a sword of +12/+12 dragon slaying, soul sucking, etc, etc. Because, no matter what it's called, it's also called unbalancing the game.
- Huge increase on all timered items and slight increase in load chances of items, and keep the system as is (laziest option, but somewhat viable I guess)
Obvious by now, this is the option I prefer of those mentioned. I really don't mind people having arti's. I can't stop people from camping for arti's - everyone will do it if they know where what loads. I do mind new people not being able to get arti's even if they work their butt off because all of the arti's are being held by people that don't play the game anymore. And even those that play the game always having said artifact seems pointless unless they're actually PLAYING and not just squatting at recall making having said arti a waste of time and talent for the builders that make them. As for load chance increase - I guess I"d have to know about how many real players we actually have - not characters - players. If you only have 10 real players, having an arti that loads 5 copies is still awesome - though those 5 copies will probably end up going to only 1 person as they will make 5 characters and make sure they end up with them. *coughs* By I digress. If you have 100 players, 5 copies makes the arti more worth having only because (provided one person doesn't make 5 character and end up with all 5 copies...) there would be 5 characters that should be held in awe BECAUSE they have the artifact. People should want to be them and, quite frankly, should be given the chance.
A bit of math about the timers: If I recall, one mud hour is about 71 or 72 seconds. If I'm right, that means:
5 mud hours = 6 real life minutes (360 seconds)
50 mud hours = 1 hour (60 minutes)
1200 mud hours = 1 day (24 hours)
I think most artifacts come with about 10k mud hours.. lets say 12k. So that's 10 real life days for your effort spent in camping the artifact load every zone repop/mud reboot. Usually, it literally takes several weeks of constant camping to find the item you want, due to how rare some of the loads are, and how long it takes a zone to reboot. Given the situation now, it is definitely not worth a player's effort of camping for an artifact, much less tell a new player to go out and search for the artifacts on their own and expect the reward to be worth it.
Hmm.. let's see... DON'T WASTE YOUR TIME CAMPING FOR ARTIFACTS!!!! THERE IS MORE TO THE GAME THAN THAT!!!
Ok.. now that I've stressed that point... Camping for arti's seems a waste of time for me, but maybe that's why I became IMM instead of staying mort. There is now way I'd be able to play that game. I was always too interested in what the rest of the 4 dimensions held than to sit in once place (of course, I would've had to have figured out where there WAS an artifact to do it) and hope and pray that something would load. Or is that what the stash mules are used for now? Any time there's a reboot/crash/copyover, you all run to your favorite artifact place with the mule that was stashed in the closest room you could? And if you say "thanks for the idea" I'll laugh because I know you all thought of it first.
As to the timers, 10 days does seem a bit short, perhaps it could be upped or perhaps someone could say why it's 10 days. As for me, I've put in far more than the 2 cents I usually share so I will leave off and let someone else do their kvetching.
Kvetchy