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Should timers on artifacts be removed? Read forum before answering.

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Offline virinis

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Re: Should timers on artifacts be removed?
« Reply #15 on: June 06, 2011, 06:53:10 pm »
I'm not sure, seeing as 1 week is a very short time period, I think it should be possible to regain that lost stat. However if something like a month has passed and the artifact has gained no kills, then I'd say the loss should be permanent, and unable to reverse.

Offline Xeriuth

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Re: Should timers on artifacts be removed?
« Reply #16 on: June 12, 2011, 02:46:30 am »
Any others wish to vote, right now it is a majority, but it is always nice to hear from others perspectives.
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Offline Molly

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Re: Should timers on artifacts be removed?
« Reply #17 on: June 12, 2011, 06:55:58 am »
I agree artifacts need an overhaul in many ways, but it isn't high on my priority list.

Probably because I'd be landed with most of the work. :P

Loria

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Re: Should timers on artifacts be removed?
« Reply #18 on: June 21, 2011, 09:41:35 pm »
I would love to see timers on artifacts disappear. They seem to have no other function but to waste money and be annoying.

Offline Kvetch

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Re: Should timers on artifacts be removed?
« Reply #19 on: June 22, 2011, 06:02:02 pm »
The timers on artifacts were implemented so artifacts wouldn't always be at their max load.  So, Loria, if you think Timers should never have been added, think that as a new player you would have never seen an artifact load due to load limits.  That was the purpose.  If you're good with that, let me just see how many of each artifact are out there, set their load limits to lower than that and take the timer off... so... you will never see one load...

Ok, yeah, I"m not doing that last bit - just trying to make my point.  Timers had a purpose and as people leave with artifacts still in their possessions, timers still have a purpose.  But I'd rather see artifacts used than be on mules.

Offline Jason Orsini

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Re: Should timers on artifacts be removed?
« Reply #20 on: June 22, 2011, 06:20:15 pm »
Kvetch damnit stop being such a whiny angry ol'coot!
the timers are stupid, as xeriuth pointed out before, if the timers were removed.
and people could start actually bother with buying/selling rare artifacts amongst eachother,
that would boost economy and make it flourish again "PERHAPS"....  ;D

Offline Asmodeus

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Re: Should timers on artifacts be removed?
« Reply #21 on: June 22, 2011, 09:20:55 pm »
pwipe and remove timers.

Offline Jason Orsini

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Re: Should timers on artifacts be removed?
« Reply #22 on: June 22, 2011, 09:28:18 pm »
go sheep yourself

Offline Xeriuth

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Re: Should timers on artifacts be removed?
« Reply #23 on: June 22, 2011, 10:09:02 pm »
If implemented how I have mentioned, by making Offline_Timers refresh upon log in and have them poof after a certain amount of time offline. Also make all artifacts melt on drop and unable to be put into containers. This will prevent them from becoming non accessible due to inactivity as well as discourage hoarding. Hoarding of course can still happen but if that player ever goes inactive, all their hoarded belongings head back to the pool and can be reloaded again, the hoarder loses his/her/its stock pile with nothing to show for it.

Once again the perks are that it re-open that aspect of the economy and also will fix the problem of the fairness factor from long ago that oldbies still have perzed artifacts while new players have no way of getting them.

Kvetch, this solves the problem of hoarding you keep bringing up, and there just needs to be one alteration of code, allowing the current offline timers reset upon log in. The rest is builder's capability, adding melt on drop flag and preventing from being put in containers as well. Also removing the online timers. Once this is done, problem solved, and have a lot more happy players. There will be no true hoarding that will prevent artis from ever loading, or being available. If a person who has 'hoarded' them on an alt is around then the artis are available for purchase even if maxloaded, and if that person decides to go inactive, bam, more artis back into circulation. Explain to me how this will not work? I think it's the best solution possible that covers all bounds without going into more coding.

Or just rethink artis altogether, no timers or anything, just !rent and can't put in houses. Make them uber, unperzable, and all people with perzed artifacts get a free perz. That way when an arti is loaded that player can use that uber item until they log out, or pass it to someone else before logging, and in turn that person can pass it on when they log, or just log out and make it poof. It's and idea, or maybe another idea altogether. Thoughts? also vote count looks like it'd be 2 con 5 pro, Molly leaning towards pro, just not thinking it's priority at this time. So if you give the thumbs up Kvetch, then looks like it's a well supported idea ;)
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Offline Kvetch

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Re: Should timers on artifacts be removed?
« Reply #24 on: June 22, 2011, 10:49:47 pm »
Xeri... check my post above that and the one a few under that.  I didn't dislike your idea.  I just take offense a new person coming on saying that there was never any reason for timers other than "to waste money and be annoying".  There was a reason - that reason was new people coming in and never seeing an arti because they were all max loaded.  There still is a reason but with your system it makes timers pointless... but, even your system has a timer on the objects.. you just reset the timer when you log in...  I'm not the one holding up the change.

Offline Xeriuth

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Re: Should timers on artifacts be removed?
« Reply #25 on: June 23, 2011, 01:26:42 am »
Ah, I see where you are coming from Kvetch. I think Loria just misunderstood what artifacts quite were at the time, mostly because artifacts in no way shape or form waste money at this time. The idea is to make it so they become a commodity and people may actually spend money on them. The annoying part however is correct, because, it is annoying going through the hard work in loading an artifact, or purchase one, or be given one, just to have it poof after so long, as well as having a perz that is an artifact that you spend a silver to reload just to have it poof after so long. If anything I give her credit for at least posting on the forums and being new, at least cares that much about the mud. Plenty of oldbies out there and others who have been around not quite as long to be called an oldbie don't post on the forums... it would be nice to hear more people's input, because that is what makes up for better discussions. So really, anyone that posts, doesn't matter what they say, whether it be for or against something, I commend. I'd like to see more new players input and some old players who don't typically post alike start getting involved, but will that happen? No probably not. The people that post things clearly care to a degree. The people that don't are either indifferent or don't care, I'm not one to judge either way, but that is how it is as it stands at this time.
The point with my solution is that the timers are only offline, so this no longer prevents someone from gathering artifacts or getting one and it being lost forever offline. And by it resetting, it makes it so even someone who is active that simply logs out for the however many hours a day, doesn't lose their artifact, just because they played however long and had to log out for hours they weren't at a computer, despite playing everyday. Overall the purpose of no online timers is so they are perzable, if one is maxloaded then they can buy them, this way they are always obtainable in some fashion. As well as being permanent to those who are active players.
Just some thoughts.
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Offline Jaros

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Re: Should timers on artifacts be removed?
« Reply #26 on: August 25, 2011, 08:57:24 pm »
Seems like people want the timers to go.  I agree.

If they can be fixed so they can't be hoarded that's great, but I care less about hoarding than about arti's being a waste of effort anyway.

Even when they were all hoarded and none loaded there was a mythology around artifacts that made the game more interesting.

But it seems like the offline timer combined with flags to prevent storage anywhere outside of potential player shops would work a treat. Best of both worlds :D
« Last Edit: August 25, 2011, 09:01:41 pm by Jaros »