My point is is that NO EQ should be deserving of stats that have broken the standards. Period. I would encourage zones to create eq SETS, but when it come down to it NOTHING is deserving of ignoring the standards. When you ignore the standards you create an imbalance.
Let's put it this way. We have millions of pieces of eq that are sadly wasted because most everything has negative stats that are pointless, and nobody touches them. We have a bunch of eq in common quests that everyone has. Not a single one of us truly looks unique. On top of that, we are aflood with !class, and !race flags which is ludicrous. Why? Because there are no other pieces out tehre to MATCH those pieces of eq earned from quests. Thus an imbalance is in play until someone bothers to make something to balance out the system
As for the gojira thing, I am skeptical to believe it because the most powerful players who have soloed it, who have completed all of the quests there were to complete, took longer than an hour AND incurred a death or two when doing so. Gojira is hard. Unless you have brace, Gojira hurts a lot. Period. Espcially when Gojie manages to combo the fireball and backstab, or just fireball you twice in a row. Trap aware is great for retreating, if she's managed to snare you, but trap away can also fail, I know form experience considering I've killed gojira three times, being one of the few to actually solo the monster without a healer standing by, abusing the group heal bug, and so on.
But this post isn't about Gojira, or VE.
This is about an imbalance of eq stats. Races are being completely neglected, as are classes. Exceptions to the rules should never be made unless there is a special EVENT that goes on. And we have those pieces of EQ already, with timers. Artis have timers. Quest equipment needs to follow the standards provided.
When zones by Kvetch, and otehrs are completely ignored because people have been given BETTER choices due to these exceptions, we as the mud have failed HER, and other builders who have put a great deal of time creating for us.
I feel that the amount of eq rewards from quests should be lessened so as to provide players with a greater opportunity to actually find other pieces of eq around the 4d galaxy without being stuck to a single given piece because it is the best in the game. It is unfair to the building staff who do not see their pieces used.
On that note, I would even find it reasonable to create actual level requirements rather than !race, !class, and !align flags. The reason being is that instead of having someone such as myself pile through levels like nobodies business because I'm all souped up at lvl 1, I jump 30 levels in 5min...instead, we have to actually wear eq appropriate for our level range. We have the complete capability to do it as far as I know, it's in our builder screen when we make items...so it must be supported. Many of you may not agree with me, but it is what I feel is neccessary in order to force the pbase into actually going about and visiting zones taht they would otherwise not touch because it is below their power status.
As for the DT flags, I agree with Estidn to a point. Dt flags are a great idea but they do make perzes somewhat obsolete because...DTs are the reason why we get perzes, to protect One timer eq from vanishing forever. In the end I beliebe that One timers should not exist, and taht we should have a less expensive perzing system to allow for players to just have their eq prettied up. The players have that right to look unique. This is not about char descs, because many dont even bother...you don't see the descs anyhow when you look at someone, ya gotta finger them instead..(..heh) Players should be able to customize their persons, and it would bring a great deal of extra flare to the mud.
We're behind the times when it really comes down to it. All I am trying to do is get the idea cogs turning, and a move for progression. 4D needs to do more for the players as a WHOLE, not for the select few.
We have an imbalance, and have had it for as long as I can remember. It is timer to move towards fixing that imbalance rather than cause players to play more of one thing rather than what they want to because nothing in available to them.