Author Topic: Making it easier for new players how to advance  (Read 16326 times)

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Offline Once

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Re: Making it easier for new players how to advance
« Reply #15 on: September 06, 2011, 01:49:36 pm »
I think "Speed Management" (aka dropping heals, empty inventory, etc) should be a 1st Remort on effect. You should probably be immune from it as a newbie and slowly introduced to things like that. Dropping all your stuff and picking it up after every fight is kind of odious and takes a while to get used to (especially if you're learning commands at the same time).

Offline Tor

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Re: Making it easier for new players how to advance
« Reply #16 on: September 07, 2011, 01:19:18 am »
The relationship between the weight carried and speed may not be obvious, perhaps it should be mentioned during the school, if it isn't already.

More information about stamina might also be helpful. Having move and hit points but not being able to kick in the middle of a fight because you ran out of stamina can be detrimental to success. 

The information Virisin mentions on race bonuses and wear locations, in the thread on The question of race, could help then in character creation choices, if these bonuses and penalties are to remain in the game.