So here is a bit of a list of things that I see taht need fixing/tweaking.
Strangle/Throttle/Garotte. Strangle doesn't work on mob past lvl 80, and also stops working after 77% hp of mob..whereas backstab continues to work until 49% HP. IF you manage to kill a mob with strangle, you gain zero XP. Throttle and garotte do not work at all.
SUmmoned mobs (clones/elementals): I think should be equal to and no greater than player level and tier. They should also have stats based upon your own, and assist in combat. BUT should NOT assist in PKing.
Mounts: Need to be upgradeable. They're just too weak vs. our epic mobs.
mobs within groups: Mobs within a group should not be attackable by any and all players within in a group. Instead they SHOULD get pissed and attack you if you ungroup them, rather than purge immediately. Kinda silly taht they purge. They should purge when you log off tho.
Lifesteal: I don't know about anyone else, but mobs power vs. player is out of whack. Even low levels are managing to actually land encircles in upwards to 5k in dmg..and they're not even epic. We need to truly balance things out a bit. I would suggest fixing/putting lifesteal back in. I'm not sure why it was even taking out, but we really need it back. As if grinding isn't hard enough, imagine what it will be like when people actually play my zone... It is an epic zone, and therefore I plead with thye powers taht be to look kindly on everyone else, and put it back in...otherwise people will need a lot of heals, and not get anywhere fast. The zone was built for groups, and epic players like myself, virisin, and so on. Although it is a quest heavy zone, there is a healthy aspect of hack 'n slash for everyone. I honestly think we need lifesuck in. We just don't have a pbase to force players to group enough.
MOBs: It appears that EVERY single mob can encircle. There is no way every single mob is a rogue. I think MOBs need to be looked at more closely because they're too many uber skills on top of their insane amount of dam dice, and so on. I would suggest an actual MOB AI, or a better defined mob class system where they only ahve what players have within the like classes (mobs with warrior class only ahve warrior class skills) EQUAL TO and NOT EXCEEDING their level and tier. This would greatly balance the mob to player system I think. In the cae of mobs greater than 50, they should not go so far to the point in skill/spell power as to be unbeatable. Everything should be reasonable.
Finally, REMOVE ALIGNMENT BASED SPELLS: Spells should not be accessable by alignments. In fact, if anything they should effect your alignment instead. There is no reason for alignment based spells/skills, and should be address accordingly. EVIL EYE should also be an alignment changing spell akin to absolve, being a T2 spell rather than a hgh tier spell. There is no reason for this strange unbalance of alignment effecting spells.
That's all!
-Toch