-Removed Involve command from Golem's script, since the group code changed that command doesn't work any more.
-Modified the Golem scripts so that their tier-level saves even after death, you can buy a new one and continue from where you left. To have your Golem leveling status saved, just emet it and drop it again. If you lose the Golem in object form you also lose all your leveling progression, saving works only when the golem dies in Mob form.
-Gstat won't work for a while, I've added a line so you can check your Golem HP during fights.
NOTE: This new feature is experimental and might not work properly since it's hard for me to test it in the Build Port, I'll be waiting for your feedbacks to continue my work. Only Golem that saves on death for now is the Bodyguard type. The Thief type will be a bit buggy.
Instructions for who owns a Thief golem:
drop your golem, wait for it to evolve, emet it, drop your golem again, kill it, go buy another golem and get the Bodyguard, drop golem again, and now you should have a Bodyguard golem same level with the Thief
Scripts that require update before the fix kicks in:
3) [29552] Golem MobForm: All obj Drop
4) [29553] Golem ObjForm: All mob Speech
20) [29569] Code change Involve command removed mob Command
14) [29563] Golem Evolve: All mob GlobalRandom
Important:
I fix the scripts, Molly does the Updates in the Game port, if you're waiting for an update and it hasn't kicked in yet you know why.